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NPC Generator

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Advanced [show]


Karg Hadleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'10" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His left leg appears badly burned and disfigured. His hair is auburn and curly. His fierce gray eyes like to dwell on things.

Personality: He will rave to anyone who will listen. He is able to make almost anything out of random pieces of junk.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to open a new tavern; and to reunite with his old friends

Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Adventurer, Job. Occupation: Scribe

Voice: Irish accent

Attributes [hide]

Karg Hadleigh, Male Half-Orc Cleric 7
Medium (6'10") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)9 (-1) 13 (+1)15 (+2)
Skills Investigation +2, Performance +5
Senses Passive Perception 11
Languages Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 900 gp. Peridot (30 gp). Emerald (1600 gp). Iolite (30 gp). Fiery yellow corundum (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morkral Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears clothing that is held on in multiple layers but all of it is in poor condition. Beneath his clothing is a huge mess of scar tissue. His brown hair is still thick. His gray eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Morkral embodies much of what other species detest in the Dwarves. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Sold as a small child to a slaver, Morkral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Architect and was forced into it by his family; and to reunite with his absent father

Flaws: Antagonistic. Bonds: Poor, Slave, Family, Mentor. Occupation: Architect

Voice: Stutters

Attributes [hide]

Morkral Battlehammer, Male Dwarf Cleric 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Deception +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 380 gp. Deep blue spinel (400 gp).


Social Check DCs


Geoffrey Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft black waves gently in the breeze. He has moderate length chestnut hair. This violet eyed westerner is not easily forgotten.

Personality: He will rave to anyone who will listen. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Impulsive. Bonds: Rich, Mentor. Occupation: Shepherd

Voice: Laughs frequently while speaking

Attributes [hide]

Geoffrey Durkin, Male Half-Elf Ranger 5
Medium (5'4") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 5 (-3)12 (+1) 17 (+3)8 (-1)
Skills Investigation +4, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. Smoky quartz (20 gp). Coral (40 gp).


Social Check DCs


Eldeth Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears very tight pants and wife beaters, though occasionally she sports a grey coat. She sports red long hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is able to fit into much smaller and tighter spaces than normal.

History: She comes from a rich western family. Cursed with a spirit at a very young age, Eldeth has worked very hard to control her curse. She now mingles about in high society.

Motivation: She has money and likes to spend it; and to get a good night's sleep

Ideals: Impeccable, Gifted. Flaws: Insomniac, Disease. Bonds: Rich. Occupation: Bookbinder

Voice: Complex vocabulary, royal

Attributes [hide]

Eldeth Burrowfound, Female Dwarf Cleric 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)9 (-1) 10 (+0)10 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 150 gp. 1 Good lock.


Social Check DCs

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