Eberk Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey cloak and cross-gartered brown stockings. He has a moderate pudge and is not very fit. His brown hair is thinning but still full. He has a dull look in his blue eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the east to a Barber, Eberk learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now spends his time doing works of charity.
Motivation: He is a bit of a kleptomaniac; and sabotage a competitor
Ideals: Joker, Philantrophist. Bonds: Job, Criminal record. Occupation: Barber
Voice: Excited and jittery
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 25 (2d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 180 gp.
Margery Eastaughffe, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is dressed in earthy colors with a brown and violet handkerchief worn on her right side. Her white hair is cut short with large spiked bangs in the front. Her green unseeing eyes seem to look past you.
Personality: Aggressive, abrasive, and angry, Margery embodies much of what other species detest in the Humans. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Born to a pair of adventurers, Margery grew up listening to her father's many stories. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Regain custody of her daughter; and further expansion of business
Flaws: Disease, Antagonistic. Bonds: Adventurer, Family, Job. Occupation: Courier
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 16 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 9 (-1) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 700 gp.
Rosamund Hornsby, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman is typically in her Map Maker uniform. Her hair is long and silver with streaks of auburn, and is pulled back with small brown clips. She wears round tiny glasses practically rammed into her face.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When Rosamund reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She became a Map Maker soon after.
Motivation: To prove her worth to the world.
Ideals: Justice, Gifted. Flaws: Impulsive. Bonds: Job, Military. Occupation: Map Maker
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 11)
Armor Class 9
Hit Points 70 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 350 pp. Chrysoprase (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilbert Rothenel, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a violet and grey handkerchief worn on his right side, and sports empty pouches on his belt. He has wavy red hair. His eyes are blue and he is always smoking a pipe.
Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He is a font of random trivia from the lore and stories he has discovered
History: He was born on a small isolated farm. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now mingles about in high society.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Logical. Flaws: Racist. Bonds: Nature, Rich, Adventurer. Occupation: Bounty Hunter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 60 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 16 (+3) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Draconic
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 800 gp. Moss agate (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!


