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NPC Generator

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Advanced [show]


Eberk Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered brown stockings. He has a moderate pudge and is not very fit. His brown hair is thinning but still full. He has a dull look in his blue eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the east to a Barber, Eberk learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now spends his time doing works of charity.

Motivation: He is a bit of a kleptomaniac; and sabotage a competitor

Ideals: Joker, Philantrophist. Bonds: Job, Criminal record. Occupation: Barber

Voice: Excited and jittery

Attributes [hide]

Eberk Ungart, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 25 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)7 (-2) 10 (+0)11 (+0)
Skills Arcana +0, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 180 gp.


Social Check DCs


Margery Eastaughffe, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is dressed in earthy colors with a brown and violet handkerchief worn on her right side. Her white hair is cut short with large spiked bangs in the front. Her green unseeing eyes seem to look past you.

Personality: Aggressive, abrasive, and angry, Margery embodies much of what other species detest in the Humans. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Born to a pair of adventurers, Margery grew up listening to her father's many stories. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Regain custody of her daughter; and further expansion of business

Flaws: Disease, Antagonistic. Bonds: Adventurer, Family, Job. Occupation: Courier

Voice: Dutch accent

Attributes [hide]

Margery Eastaughffe, Female Human Adept 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)7 (-2) 13 (+1)12 (+1)
Skills Arcana +1, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 700 gp.


Social Check DCs


Rosamund Hornsby, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman is typically in her Map Maker uniform. Her hair is long and silver with streaks of auburn, and is pulled back with small brown clips. She wears round tiny glasses practically rammed into her face.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When Rosamund reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She became a Map Maker soon after.

Motivation: To prove her worth to the world.

Ideals: Justice, Gifted. Flaws: Impulsive. Bonds: Job, Military. Occupation: Map Maker

Voice: Scandinavian accent

Attributes [hide]

Rosamund Hornsby, Female Human Cleric 11
Medium (5'3") Human, True Neutral (CR 11)
Armor Class 9
Hit Points 70 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills Athletics +4, Medicine +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 350 pp. Chrysoprase (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Rothenel, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a violet and grey handkerchief worn on his right side, and sports empty pouches on his belt. He has wavy red hair. His eyes are blue and he is always smoking a pipe.

Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He is a font of random trivia from the lore and stories he has discovered

History: He was born on a small isolated farm. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now mingles about in high society.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Logical. Flaws: Racist. Bonds: Nature, Rich, Adventurer. Occupation: Bounty Hunter

Voice: Gruff and masculine

Attributes [hide]

Gilbert Rothenel, Male Half-Elf Warlock 8
Medium (5'1") Half-Elf, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 60 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)15 (+2) 17 (+3)15 (+2)
Skills Acrobatics +6, Intimidation +5
Senses Passive Perception 13
Languages Common, Elven, Aquan, Draconic
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 800 gp. Moss agate (13 gp).


Social Check DCs

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