Nuthra Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a green costume with the symbols of death on her torso. Her scarlet crest is knotted and matted. Her red eyes are slightly larger than normal.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Further she is a bit of a stoner and is frequently out of it.
History: Nuthra was born the youngest of three triplets. She moved from fad to fad and when she turned 15 she discovered dancing. She's also a talented Brewer, but doesn't like to broadcast it.
Motivation: To reunite with her absent mother; and she is currently in port desperately looking for someone to get her out
Ideals: Artistic. Flaws: Addict. Bonds: Job, Family, Slave. Occupation: Priest
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 46 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1600 gp. Eye agate (14 gp). Alexandrite (300 gp). Tiger eye turquoise (14 gp). Blue quartz (14 gp). Rose (20 gp). Alexandrite (300 gp). Freshwater pearl (14 gp). Deep green spinel (100 gp).
Gale Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He is portly but not overly obese. His gray fur is heavily combed to the right. His eyes are yellow.
Personality: He is business-like. He takes instructions and follows them to the letter. He invites people to come help in his community garden.
History: Born in the north to a Painter, Gale learned a great deal about his father's area of expertise. Gale liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Painter.
Motivation: Doesn't want to be a Painter and was forced into it by his family; and find a way to reverse the transformation of his sister
Ideals: Professionalism, Philantrophist. Bonds: Job, Nature, Family. Occupation: Painter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 20 gp.
Taklinn Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many green ritualistic tattoos. He likes to wear brown tank tops with green pants. His chestnut hair has been sun bleached extensively. He has a tattooed face.
Personality: Calm and collected, he is a well trained Bookbinder. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born at the edge of vast mountains. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To be a Ploughman again; and to pay off his debts
Flaws: Mundane. Bonds: Job, Criminal record, Nature, Debt. Occupation: Bookbinder
Voice: Australian accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 52 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 |
Possessions: 300 gp.
Emerald Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man wears dark leathers with embroidery. He wears his orange fur up. His amber unseeing eyes seem to look past you.
Personality: Cocky and sure of himself, he believes he is the best Slave Trader born in the past three hundred years. He is obsessed with finding treasure.
History: Born in the south to a Slave Trader, Emerald learned a great deal about his mother's area of expertise. Cursed with vampirism at a very young age, Emerald has worked very hard to control his curse. He inherited the family business which he has now maintained for 5 years.
Motivation: He is unsatisfied with his job; and his religion dominates his actions
Flaws: Disease. Bonds: Poor, Job, Adventurer, Religious. Occupation: Slave Trader
Voice: Squeaky
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 73 (6d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 18 (+4) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 300 gp. Emerald (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


