Siffress Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue coat over a grey low-cut shirt, and a deerstalker hat upon her head. Her hair is black and curly. Her face is covered beneath a completely black helmet.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She would rather hide behind her crafts than deal with other people.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. After a long history of fighting, Siffress and her spouse have recently divorced.
Motivation: She's repulsed by the PC.
Ideals: Artistic, Gifted. Flaws: Antagonistic, Shy. Occupation: Miner
Voice: Old Prospector
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. Rock crystal (50 gp).
Trym Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is well dressed, but even with her fine clothing she looks run-down. Her hair is short and white. Her brown eyes peer out from beneath her feathered red hat.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born to a poor family in the city she treasured whatever gifts she got. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. She then took over the family business and is one of the better Marshal for hire.
Motivation: She feels kind of lost in life; and she has decided she is irredeemable
Flaws: Depressed. Bonds: Job, Poor, Criminal record. Occupation: Marshal
Voice: Speaks with back of mouth
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 46 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Infernal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: Just what you see.
Azza Reverence, Female Tiefling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears dark leathers with embroidery. Her hair is white and very short. Her black eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Eccentric and domineering, Azza will drive conversation. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born in a small plains village. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has a rivalry with the Church that dominates her actions; and wants to work out more often
Ideals: Athletic, Extrovert. Flaws: Addict. Bonds: Religious, Nature. Occupation: Crown-heir
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Auran, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Masterwork Common Melee.
Percival Mori, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He has a large brown mantle and cape that has been intricately interwoven into his yellow robe. He has a very tight haircut. His fierce green eyes like to dwell on things.
Personality: A skeptical and narcissistic man, Percival's first love is himself. His second love is also himself. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Percival was raised in a hard working conservative environment. His childhood dream was to be a Banker, but he was a colossal failure. He has dedicated himself to building a better trade route.
Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and he is compelled to act according to his religious beliefs
Ideals: Impeccable. Bonds: Job, Adventurer, Religious. Occupation: Mayor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 37 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 500 gp. Silver chalice with lapis lazuli gems (70 gp). Cloth of gold vestments (70 gp). Fire opal pendant on a fine gold chain (700 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

