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NPC Generator

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Advanced [show]


Alberich Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a golden handlebar mustache and slicked back golden hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Overbrimming with self-confidence, Alberich isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is used to getting what he wants. In part because he is a meticulous planner.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was taken as a slave by a traveling circus and forced to perform He has never given up on his painting dream.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Professionalism, Artistic. Bonds: Poor, Slave. Occupation: Engraver

Voice: Pronounces O like U

Attributes [hide]

Alberich Strongheart, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 6 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 9 (-1)14 (+2) 10 (+0)10 (+0)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Celestial
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Moon In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his orange fur up. He has gleaming, smiling yellow eyes.

Personality: He is fixated on the number 56. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy and tries to find solutions quickly.

History: Gifted from a young age, Moon studied abroad. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Entrepeneur, Gifted. Flaws: Insane, Lazy. Bonds: Adventurer. Occupation: Apothecary

Voice: Rolls R's

Attributes [hide]

Moon In Shadow, Male Tabaxi Wizard 13
Medium (6'9") Tabaxi, Lawful Evil (CR 13)
Armor Class 15
Hit Points 24 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)20 (+5) 9 (-1)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +8 / 4d4+4, Ranged +9 / 4d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 3000 gp. Aquamarine (1000 gp). Jasper (80 gp). Black pearl (1000 gp). Freshwater pearl (6 gp). Moss agate (6 gp).


Social Check DCs


Cockaby Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tan cloak and cross-gartered white stockings. With a patchy golden beard and wild golden hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Cockaby was born in the west. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Cockaby took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He now spends his time doing works of charity.

Motivation: He is terrified, and will act out of fear.

Ideals: Joker, Persistence. Flaws: Fearful. Bonds: Poor, Nature. Occupation: Ploughman

Voice: Forgets to breathe while speaking

Attributes [hide]

Cockaby Boondiggles, Male Gnome Warrior 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)18 (+4) 15 (+2)13 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Sylvan, Celestial, Auran
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Berrian Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is short and white. His eyes are brown.

Personality: He snorts whenever he laughs or is feeling confident. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Berrian was raised in a hard working conservative environment. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Berrian's homeland. Berrian decided to take the middle way and become a bodyguard. He's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: Nothing but the best is good enough for him; and to be a shoemaker again

Ideals: Fighting, Impeccable. Bonds: Job, Immigrant. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Berrian Aloro, Male Elf Sorcerer 2
Medium (5'4") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)13 (+1) 14 (+2)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 360 gp. 1 Masterwork Common Melee.


Social Check DCs

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