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NPC Generator

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Advanced [show]


John Goltorah, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'8" and wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His white hair is thinning but still full. His hazel eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to open a new tavern; and further expansion of business

Bonds: Job, Has a crush, Adventurer, Religious, Enemies. Occupation: Detective

Voice: Thin and wheezing

Attributes [hide]

John Goltorah, Male Half-Elf Sorcerer 4
Medium (5'8") Half-Elf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)10 (+0) 15 (+2)4 (-3)
Skills Performance -1, Persuasion -1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 500 gp. Rock crystal (50 gp). 1 Minor magic item.


Social Check DCs


Tarhun Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he sports black clothing, slightly heavier than average wear. His blue crest is heavily combed to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Tarhun is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. Being a Jeweler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Extrovert, Pacifist. Flaws: Insane. Bonds: Rich, Criminal record. Occupation: Jeweler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Tarhun Umbyrphrael, Male Dragonborn Barbarian 9
Medium (6'4") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 51 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 6 (-2)10 (+0) 11 (+0)18 (+4)
Skills Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Manea Art, Female Tiefling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears dull green sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed crossbow, just in case. She keeps her purple hair in a pixie cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep black.

Personality: Manea is depressed about a lot of things. She tends to be a nihilist. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: The child of a Interpreter, who enjoyed hunting, Manea was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Manea took refuge in the large cave and found the beat up crossbow and armor she uses now. She has since lost track of the people in her past.

Motivation: Meet up once more with her childhood friend; and to reunite with her absent mother

Flaws: Depressed, Secretive. Bonds: Nature, Family, Adventurer. Occupation: Miner

Voice: Rolls R's

Attributes [hide]

Manea Art, Female Tiefling Cleric 13
Medium (6'2") Tiefling, Neutral Evil (CR 13)
Armor Class 12
Hit Points 105 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)12 (+1) 11 (+0)10 (+0)
Skills Insight +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 600 pp. Iolite (70 gp). Silver pearl (150 gp). Hematite (11 gp). Sardonyx (70 gp). Aquamarine (900 gp). Moonstone (70 gp). Golden yellow topaz (900 gp). Moonstone (70 gp). 1 Medium magic item.


Social Check DCs


Quillathe Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: A 4'7" eastern woman, she is well dressed, constantly wearing a tan suit, yellow shirt, and brown tie. She keeps her golden hair in a flapper bob. Her eyes are gray.

Personality: Her tongue was cut out and she uses sign language. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently she has begun working with bootleggers and crooks.

Motivation: She is currently in port desperately looking for someone to get her out; and she has comitted a past crime that haunts her to this day

Ideals: Gifted. Flaws: Disease. Bonds: Poor, Slave, Criminal record. Occupation: Fortune-teller

Voice: Old thin voice

Attributes [hide]

Quillathe Dalanthan, Female Elf Adept 3
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 4 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 5 (-3)12 (+1) 10 (+0)16 (+3)
Skills Athletics +3, Religion +3
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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