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NPC Generator

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Advanced [show]


Umpen Garrick, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is renowned for his bright tan suits and hats. His long blonde hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised in a island tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and to reunite with his absent mother

Flaws: Antagonistic. Bonds: Nature, In love, Family. Occupation: Spice Merchant

Voice: High pitched and raspy

Attributes [hide]

Umpen Garrick, Male Gnome Rogue 4
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)10 (+0) 15 (+2)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. Citrine (70 gp). Red garnet (90 gp). Tiger eye turquoise (7 gp). 1 Minor magic item.


Social Check DCs


Watson Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: A 2'11" western man, he is generally shirtless and showing off his tattooed chest. His black hair is braided into rings. His brown eyes are slightly larger than normal.

Personality: Calm and collected, he is a well trained Servant. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a forest tribe. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Watson grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Watson. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Flaws: Impulsive. Bonds: Job, Nature, Criminal record. Occupation: Servant

Voice: Complex vocabulary, royal

Attributes [hide]

Watson Goodearth, Male Halfling Fighter 13
Small (2'11") Halfling, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 124 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 17 (+3)16 (+3) 13 (+1)13 (+1)
Skills Deception +5, Medicine +5
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Celestial, Dwarven
Attacks Melee +1 / 4d4-3, Ranged +7 / 4d4+3, Grapple +3

Possessions: 600 pp. Alexandrite (500 gp). Tourmaline (90 gp). Deep blue spinel (500 gp). Zircon (20 gp). Amber (90 gp). Tiger eye turquoise (11 gp). Rose (20 gp). Banded agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Liadon, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in violet turtlenecks beneath a brown coat with green slacks. His hair is short and silver. He wears a mask on his face.

Personality: While he acts the brute, he is far gentler than he would appear. He is an amazing painter.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Fighting, Gifted, Logical. Flaws: Insane. Occupation: Interpreter

Voice: Slow speaker

Attributes [hide]

Odo Liadon, Male Half-Elf Ranger 13
Medium (4'11") Half-Elf, Lawful Evil (CR 13)
Armor Class 11
Hit Points 85 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)10 (+0) 16 (+3)9 (-1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 2000 gp. Rock crystal (30 gp). Rock crystal (30 gp). Freshwater pearl (16 gp). Rock crystal (30 gp). Sard (30 gp). Chrysoberyl (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nora Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: This western woman is well dressed, but even with her fine clothing she looks run-down. Her clothes are grease stained in places. Her hair is cut close to her head. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a Beggar, her father struggled to pay the bills. Nora was born on a far western forest where she grew up under the tutelage of her father, an expert Roofer. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Roofer

Voice: Scratchy, weak

Attributes [hide]

Nora Torevir, Female Dwarf Commoner 7
Medium (3'11") Dwarf, Lawful Good (CR 7)
Armor Class 11
Hit Points 16 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)13 (+1) 7 (-2)11 (+0)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 8
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 600 gp. Golden yellow topaz (1200 gp). 1 Minor magic item.


Social Check DCs

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