Aerdeth Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and sports empty pouches on his belt. He has shaved his head bald. He has a dull look in his hazel eyes.
Personality: He is irascible and easily irritated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born on a small isolated farm. Like his father and his sister before him, after school he went straight into learning to become a Sellsword. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and to be a carter again
Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Nature, Job. Occupation: Sellsword
Voice: Posh accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 1 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 18 (+4) | 7 (-2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 210 gp.
Rohesia Harrington, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She tends to wear a grey poncho over her likewise colored trousers and shirt. Her hair is short and brown. Her fierce violet eyes like to dwell on things.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is an amazing painter.
History: She comes from a rich southern family. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rohesia took refuge in the large cave and found the beat up ceremonial dagger and armor she uses now. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: A rival would like her out of the picture; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Gifted. Flaws: Emotional. Bonds: Rich, Nature, Criminal record. Occupation: Assassin
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 9 (-1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Celestial, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 5000 cp.
Raam Dischord, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 6'3" and is wearing colorful clothing, dressed as a Knight. His left leg appears badly burned and disfigured. He sports a flattop hair cut. He has gleaming, smiling silver eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born to a pair of adventurers, Raam grew up listening to his father's many stories. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He has worked as a Knight like his father before him.
Motivation: He feels kind of lost in life; and a strong sense of loyalty to gnomish people
Flaws: Racist, Depressed. Bonds: Nature, Job, Adventurer. Occupation: Knight
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 14)
Armor Class 10
Hit Points 89 (14d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Halfling
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
Possessions: 1000 pp. Aquamarine (700 gp). Banded agate (5 gp). Fiery yellow corundum (1200 gp). Amethyst (120 gp). Freshwater pearl (5 gp).
Paelias Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'3". He wears tan trousers with yellow and white striped suspenders. He wears various colorful collared shirts, and his gloved hand is found clutching a greatsword. He has wavy silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in the south his family was never financially stable. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Cook they were divorced and he won custody of their son. He worked as a Beggar, and he later adopted a second son.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against drow
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Poor, Family, Enemies. Occupation: Beggar
Voice: Booming voice
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 6 (-2) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!


