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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Elysande Everly, Female Human [Permalink]

Personal [hide]

Description: She wears a brown costume with the symbols of death on her torso. She carries with her a set of longswords on her belt, each one with a amethyst on the hilt. She has styled her brown hair well, parting it to the left. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: Prone to second guessing herself, she comes off as nervous. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Born in the north her family was never financially stable. Brilliant and gifted she never wanted to apply herself. Days after completing her studies, news broke out that her hometown was attacked by orcs. Elysande was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.

Motivation: A deep hatred of orcs.

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Enemies, Poor. Occupation: Spy

Voice: Stutters

Attributes [hide]

Elysande Everly, Female Human Monk 10
Medium (4'7") Human, Neutral Evil (CR 10)
Armor Class 8
Hit Points 73 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)9 (-1) 14 (+2)17 (+3)
Skills Acrobatics +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +2 / 3d6-2, Grapple +6

Possessions: 700 gp.


Social Check DCs


Mary Soames, Female Human [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. She is bristling with hidden weapons, mostly swords and halberds. She has shaved her head bald. Her gray eyes are passionate and lively.

Personality: Cocky and sure of herself, she believes she is the best Engraver born in the past three hundred years. She is lazy, self-centered, vain, and jealous.

History: She is the product a well kept family trust fund and as such has never really known need. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Mary grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mary. She has achieved small success as a Engraver.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption

Ideals: Entrepeneur. Flaws: Selfish. Bonds: Criminal record, Job, Rich. Occupation: Engraver

Voice: Farmer accent

Attributes [hide]

Mary Soames, Female Human Barbarian 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)10 (+0) 12 (+1)10 (+0)
Skills Performance +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 400 sp.


Social Check DCs


Tree Running, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her black fur is thinning but still full. Her green eyes peer out from beneath her top brown hat.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Entrepeneur, Fighting. Flaws: Hedonist. Bonds: Military, Rich. Occupation: Hunter

Voice: Scratchy, weak

Attributes [hide]

Tree Running, Female Tabaxi Druid 10
Medium (4'9") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 58 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)11 (+0) 11 (+0)16 (+3)
Skills Intimidation +7, Religion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 600 gp. Violet garnet (900 gp). Amber (140 gp). Smoky quartz (80 gp). Rose (80 gp).


Social Check DCs


Ahrim Idea, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a green collared shirt and grey pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is red and very short. His eyes are silver.

Personality: He acts crazy and hedonistic. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Ahrim hails from a village terrorized by gnolls. Brilliant and gifted he never wanted to apply himself. He struck the Bather job and began his own company from there.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Hedonist. Bonds: Poor, Job, Enemies. Occupation: Bather

Voice: Mousy voice

Attributes [hide]

Ahrim Idea, Male Tiefling Wizard 10
Medium (6'7") Tiefling, Lawful Good (CR 10)
Armor Class 9
Hit Points 36 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)14 (+2) 11 (+0)14 (+2)
Skills Athletics +6, Stealth +3
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444433

Possessions: 1500 gp. Pink pearl (50 gp). Bloodstone (40 gp). Silver pearl (50 gp). Eye agate (6 gp).


Social Check DCs

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