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NPC Generator

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Advanced [show]


Alice Ashton, Female Human [Permalink]

Personal [hide]

Description: A 5'4" eastern woman, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is short and silver. Her fierce brown eyes like to dwell on things.

Personality: She is business-like. She takes instructions and follows them to the letter. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She was an athlete and attended two major summer competitions. She never won. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Her relatives are trying to arrange a marriage; and doesn't want to be a shipwright and was forced into it by her family

Ideals: Professionalism, Athletic. Bonds: Poor, Adventurer, Religious, Family. Occupation: Shipwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Alice Ashton, Female Human Expert 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 50 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)16 (+3) 10 (+0)13 (+1)
Skills Arcana +6, Medicine +3
Senses Passive Perception 10
Languages Common, Celestial, Druidic, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ootah Bentley, Female Half-Orc [Permalink]

Personal [hide]

Description: This southern woman wears bulky white painted plate armor. Her clothes are grease stained in places. She wears her hair in dreadlocks. This green eyed southerner is not easily forgotten.

Personality: She is witty, but her monotone delivery comes off as unnerving She is able to fit into much smaller and tighter spaces than normal.

History: A powerful necromancer made her what she is. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. She left for the south, certain she would find work there.

Motivation: A rival would like her out of the picture.

Ideals: Joker, Gifted. Bonds: Poor, Immigrant, Mentor. Occupation: Detective

Voice: Soft and melodious

Attributes [hide]

Ootah Bentley, Female Half-Orc Wizard 2
Medium (4'11") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)6 (-2) 12 (+1)11 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Obsidian (8 gp). Amethyst (80 gp). White pearl (80 gp).


Social Check DCs


Ar-Gul Wentworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a white cloak and cross-gartered tan stockings. His hair is greying and his face has many wrinkles. He has several tiny aquamarine earrings on each ear.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When Ar-Gul reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist, Artistic. Bonds: Rich, Military. Occupation: Scribe

Voice: Squeaky

Attributes [hide]

Ar-Gul Wentworth, Male Half-Orc Druid 11
Medium (6'5") Half-Orc, Neutral Evil (CR 11)
Armor Class 12
Hit Points 58 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)11 (+0) 12 (+1)12 (+1)
Skills Nature +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 1100 gp. Iolite (80 gp). Red spinel (110 gp). Aquamarine (1400 gp). Lapis lazuli (12 gp). Rock crystal (80 gp). Jade (110 gp). Malachite (12 gp). Deep blue spinel (1400 gp). Jasper (80 gp). Star rose quartz (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Marastyr Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and a wedding ring on her right hand. She wears her hair in dreadlocks. She has a dull look in her green eyes.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She also is a firm believer in the womanly ideal.

History: She got into the Mercenary business at a young age. She made a point of taking high paying jobs and getting most of it up front. She has drifted from career to career and currently works as a Mercenary.

Motivation: Her spouse's relatives view her with great suspicion; and marry her sister to traveling adventurers

Flaws: Impulsive. Bonds: In love, Job, Adventurer, Family. Occupation: Mercenary

Voice: Boston accent

Attributes [hide]

Marastyr Steelfist, Female Dwarf Warlock 10
Medium (4'3") Dwarf, Lawful Evil (CR 10)
Armor Class 10
Hit Points 91 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)7 (-2) 14 (+2)11 (+0)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2300 gp. Jet (80 gp). Tourmaline (80 gp). Sard (80 gp). Carnelian (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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