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NPC Generator

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Lvl.
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Advanced [show]


Anastrianna Iathrana, Female Elf [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a blue shirt with thin tan vertical stripes and blue pants. She has blonde hair. This brown eyed easterner is not easily forgotten.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is a great chef.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was granted psionic powers by her dying brother.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Mentor. Occupation: Adventurer

Voice: Low and grunting

Attributes [hide]

Anastrianna Iathrana, Female Elf Rogue 5
Medium (5'0") Elf, Lawful Good (CR 5)
Armor Class 14
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)11 (+0) 10 (+0)14 (+2)
Skills Insight +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Elizabeth Van Es, Female Human [Permalink]

Personal [hide]

Description: This woman prefers to wear grey pants and tee shirts. She is muscular with a powerful set of arms. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her gray eyes peer out from beneath her wide-brimmed grey hat.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a bit of a xeno-phobe, disliking non-Humans.

History: Elizabeth hails from a village terrorized by gnolls. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sailor. She has set out to sabotage the competition.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to be a dilettante again

Flaws: Antagonistic, Racist. Bonds: Enemies, Job, Criminal record. Occupation: Sailor

Voice: Irish accent

Attributes [hide]

Elizabeth Van Es, Female Human Paladin 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)13 (+1) 14 (+2)11 (+0)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 130 gp. Malachite (16 gp).


Social Check DCs


Sybil Stanton, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she sports grey clothing, slightly heavier than average wear. She has wavy golden hair. She has hazel eyes.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born to a poor family in the city she treasured whatever gifts she got. She went to a religious school and was inspired by the priests there in charitable deeds. She has been helping groups of widows and orphans who have fled abusive spouses or lost their families to drow.

Motivation: Wants to work out more often; and her religion dominates her actions

Ideals: Athletic. Flaws: Forgetful. Bonds: Poor, Religious. Occupation: Knight

Voice: Can't modulate volume

Attributes [hide]

Sybil Stanton, Female Human Aristocrat 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)10 (+0) 16 (+3)7 (-2)
Skills Insight +5, Performance +0
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp.


Social Check DCs


Orsik Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he dresses in brown turtlenecks beneath a grey coat with pastel slacks. His white hair is heavily combed to the left. His eyes are likewise brown.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Orsik grew up listening to his mother's many stories. After coming to the age of reason, Orsik took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to raise his children well; and he feels threatened by others

Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Adventurer, Family. Occupation: Interpreter

Voice: Slurs words

Attributes [hide]

Orsik Eversharp, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)13 (+1) 11 (+0)9 (-1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: Just what you see.


Social Check DCs

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