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NPC Generator

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Advanced [show]


Valafar Ideal, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is well dressed, constantly wearing a black suit, red shirt, and white tie. He has wavy brown hair. His red eyes are passionate and lively.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He can't help but pocket interesting objects he comes across

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was a soldier and died while he was still young. Valafar was left his mother's suit of armor and trained in its use and care. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Ideals: Philantrophist, Gifted. Bonds: Criminal record, Military, Rich. Occupation: Bather

Voice: Tuts and clicks tongue

Attributes [hide]

Valafar Ideal, Male Tiefling Druid 8
Medium (5'11") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 79 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)10 (+0) 16 (+3)11 (+0)
Skills Medicine +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 5000 sp. Deep green spinel (40 gp). Red garnet (40 gp). Onyx (80 gp).


Social Check DCs


Zedaar Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear green clothing when he does not wear armor. His brass crest, when down, is lengthy. He has gleaming, smiling red eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with a lost civilization.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's since become an addict/alcoholic.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's in love

Ideals: Justice. Flaws: Addict. Bonds: Adventurer, Rich, Has a crush. Occupation: Gardener

Voice: Speaks fast with a slight lisp

Attributes [hide]

Zedaar Wystongjiir, Male Dragonborn Bard 1
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)14 (+2) 12 (+1)6 (-2)
Skills Medicine +3, Performance +0
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 80 gp. White pearl (60 gp).


Social Check DCs


Nazdûg Weld, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise blue.

Personality: Nazdûg is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Beggar arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: Meet up once more with his childhood friend; and nothing but the best is good enough for him

Ideals: Extrovert, Impeccable. Flaws: Secretive. Bonds: Rich, Adventurer. Occupation: Beggar

Voice: Posh accent

Attributes [hide]

Nazdûg Weld, Male Half-Orc Warlock 2
Medium (5'4") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)13 (+1) 7 (-2)8 (-1)
Skills Investigation +3, Survival +0
Senses Passive Perception 8
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 900 sp. 4 Antitoxin.


Social Check DCs


Hecat Muse, Female Tiefling [Permalink]

Personal [hide]

Description: She wears green trousers with brown and grey striped suspenders. She wears various colorful collared shirts, and she perpetually has her club ready. Her brown hair is lengthy. Her white eyes are slightly larger than normal.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is harsh and unforgiving.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She's repulsed by the PC; and to get a good night's sleep

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Disease, Insomniac. Occupation: Marshal

Voice: Rolls R's

Attributes [hide]

Hecat Muse, Female Tiefling Aristocrat 4
Medium (6'3") Tiefling, Neutral Evil (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)13 (+1) 6 (-2)16 (+3)
Skills Acrobatics +2, Animal Handling +0
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 26000 cp. Jade (140 gp). Amber (140 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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