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NPC Generator

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Advanced [show]


Raam Blur, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'3". He is renowned for his bright green suits and hats, and his gloved hand is found clutching a dagger. He wears a top hat to cover his moderate length chestnut hair. His eyes are white and he is always smoking a pipe.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Mayor business at a young age. He has had some formal singing training, and achieved minor success. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Artistic, Impeccable. Flaws: Disease, Forgetful. Bonds: Job. Occupation: Mayor

Voice: Jittery and nervous

Attributes [hide]

Raam Blur, Male Tiefling Aristocrat 6
Medium (5'3") Tiefling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)6 (-2) 13 (+1)18 (+4)
Skills Arcana +1, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Rose (70 gp). Tourmaline (50 gp). Rose (70 gp). Black star sapphire (1000 gp). 1 Minor magic item.


Social Check DCs


Lance Almeida, Male Half-Elf [Permalink]

Personal [hide]

Description: He usually wears his violet robe and has his pickaxe always slung over his shoulder. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is silver and curly. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is fixated on the number 38. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a poor family in the city he treasured whatever gifts he got. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.

Motivation: He wants to meet his childhood hero.

Flaws: Insane, PTSD. Bonds: Poor, Adventurer, Immigrant. Occupation: Fisher

Voice: Uses sign language

Attributes [hide]

Lance Almeida, Male Half-Elf Rogue 11
Medium (5'6") Half-Elf, True Neutral (CR 11)
Armor Class 12
Hit Points 47 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)13 (+1) 12 (+1)10 (+0)
Skills Insight +5, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 600 gp. Banded agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vanuath Hardy, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A deeply religious man he believes everything happens for a reason. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born in the south, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Flaws: Insomniac, Insane. Bonds: Immigrant, Religious, Criminal record. Occupation: Navigator

Voice: Aggressive tone

Attributes [hide]

Vanuath Hardy, Male Half-Elf Wizard 5
Medium (4'11") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 8 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 7 (-2)11 (+0) 17 (+3)11 (+0)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 400 gp. Banded agate (6 gp).


Social Check DCs


Arannis Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear flannel. He has a small bristly mustache and wavy chestnut hair. He has a tattooed face.

Personality: He is very quiet and rarely speaks above a whisper. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a forest tribe. Arannis abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many goblins want him driven away; and he has passion for adventuring and risk

Flaws: Shy, Forgetful. Bonds: Nature, Adventurer, Enemies. Occupation: Mason

Voice: Sounds elderly

Attributes [hide]

Arannis Wasanthi, Male Elf Barbarian 10
Medium (4'9") Elf, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 82 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)13 (+1) 16 (+3)14 (+2)
Skills Deception +6, Nature +5
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 18000 sp. Aquamarine (1400 gp).


Social Check DCs

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