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NPC Generator

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Advanced [show]


Seere Bedlam, Female Tiefling [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. She carries with her a set of rapiers on her belt, each one with a jet on the hilt. She has moderate length black hair. She wears round tiny glasses practically rammed into her face.

Personality: She is extraordinarily eccentric. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Seere was born the youngest of three triplets. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She now mingles about in high society.

Motivation: Money/treasure; and to unite with her brother

Ideals: Fighting. Flaws: Insane, Fearful. Bonds: Rich, Family. Occupation: Laborer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Seere Bedlam, Female Tiefling Expert 8
Medium (5'5") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 41 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)5 (-3) 16 (+3)18 (+4)
Skills Medicine +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 500 gp. Black pearl (900 gp). Eye agate (16 gp). Alexandrite (900 gp). Carnelian (20 gp).


Social Check DCs


Millicent Gyula, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a grey coat over a tan low-cut shirt, and a Stetson hat upon her head, and a wedding ring on her right hand. Her black hair, when down, is lengthy. She has brown eyes.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Cartwright arts, while her mother instructed her in etiquette, music and courtly manner. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 9 years later her spouse died after the birth of her daughter. Heartbroken, Millicent never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: Wishes to resurrect an old love; and money/treasure

Flaws: Antagonistic, Shy. Bonds: In love, Rich. Occupation: Cartwright

Voice: Soft and mumbly

Attributes [hide]

Millicent Gyula, Female Human Barbarian 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)15 (+2) 14 (+2)9 (-1)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Auran, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp. Banded agate (4 gp).


Social Check DCs


Gorfel Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His clothes are grease stained in places. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Flattery will make him almost putty in your hands.

History: Born in the north to a Dyer, Gorfel learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To protect his home; and sabotage a competitor

Flaws: Selfish. Bonds: Poor, Immigrant, Guardian, Job. Occupation: Dyer

Voice: Low range voice

Attributes [hide]

Gorfel Altham, Male Half-Orc Druid 5
Medium (5'10") Half-Orc, Lawful Evil (CR 5)
Armor Class 13
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 9 (-1)7 (-2) 18 (+4)14 (+2)
Skills Sleight of Hand +6, Survival +7
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Great Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His gray fur is kept up in a ponytail inside a feathered hat. His yellow eyes are passionate and lively.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in a small village he learned the ways of the warrior from his father. He found a children's book about a Tabaxi Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He struck the Miner job and began his own company from there.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Nature, Adventurer, Job. Occupation: Miner

Voice: Low range voice

Attributes [hide]

Great Of Winter, Male Tabaxi Expert 3
Medium (6'8") Tabaxi, Lawful Good (CR 3)
Armor Class 10
Hit Points 2 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 5 (-3)13 (+1) 9 (-1)14 (+2)
Skills History +3, Insight +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Light steel shield.


Social Check DCs

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