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NPC Generator

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Advanced [show]


Sun Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a brown armored body suit, with a simple green line shooting up and back down. Her yellow fur is braided into rings. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not trust anyone and sleeps with one eye open.

History: She was born into a rich family. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and she's repulsed by the pc

Flaws: Antagonistic, Insomniac. Bonds: Rich. Occupation: Stableman

Voice: Sore throat, cough

Attributes [hide]

Sun Buttons, Female Tabaxi Expert 10
Medium (5'2") Tabaxi, True Neutral (CR 10)
Armor Class 10
Hit Points 75 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 19 (+4)16 (+3) 11 (+0)12 (+1)
Skills Investigation +7, Stealth +4
Senses Passive Perception 10
Languages Common, Aquan, Goblin, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0

Possessions: 1700 gp.


Social Check DCs


Ahrim Justice, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has moderate length blue hair. He has red eyes and a green hat with a grey feather.

Personality: He has a massive crush on the younger sibling of the Mortician who has hired him part-time. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Ahrim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Ahrim and his spouse have recently divorced.

Motivation: He's looking for his big break; and he wants to get laid

Flaws: Forgetful, Antagonistic. Bonds: Adventurer, Has a crush, Poor. Occupation: Mortician

Voice: Eastern European accent

Attributes [hide]

Ahrim Justice, Male Tiefling Wizard 13
Medium (5'10") Tiefling, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 74 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)15 (+2) 13 (+1)19 (+4)
Skills Medicine +5, Religion +6
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444443

Possessions: 1000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp).


Social Check DCs


Imsh Roscoe, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a rose on it. His auburn hair is smooth and relatively long. His hazel eyes have a joyful gleam in them most of the time.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a minor phobia of water and hates getting wet.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He loathes his own lifestyle; and he feels threatened by others

Ideals: Optimist. Flaws: Fearful, Depressed. Bonds: Religious, Criminal record. Occupation: Bounty Hunter

Voice: Whispers

Attributes [hide]

Imsh Roscoe, Male Half-Orc Monk 5
Medium (6'5") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)14 (+2) 11 (+0)15 (+2)
Skills Persuasion +5, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Orc, Infernal, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Ombul Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his red boots flare out at the collars. His tied-back hair is black. His hazel eyes are passionate and lively.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has since lost track of the people in his past.

Motivation: A deep hatred of brigands; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Family, Enemies. Occupation: Locksmith

Voice: Cold and demanding tone

Attributes [hide]

Ombul Reedfellow, Male Halfling Cleric 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)12 (+1) 16 (+3)14 (+2)
Skills Athletics +4, History +3
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: Just what you see.


Social Check DCs

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