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NPC Generator

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Advanced [show]


Furrele Umbyrphrael, Female Dragonborn [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a weathered and beat up set of banded mail beneath an oversized black coat. She has styled her gold crest well, parting it to the right. She has several tiny aquamarine earrings on each ear.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She comes from a rich western family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Slave. Occupation: Actor

Voice: Soft and mumbly

Attributes [hide]

Furrele Umbyrphrael, Female Dragonborn Fighter 5
Medium (6'7") Dragonborn, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Medicine +3, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nagrette Branson, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears black painted combat armor at almost all times. She is portly but not overly obese. Her white hair is cut short with large spiked bangs in the front. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born to loving parents in a slum to the south. A gifted student she started as a Barkeep, but she got bored and became a Carter. Days after completing her studies, news broke out that her hometown was attacked by orcs. Nagrette was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.

Motivation: Sabotage a competitor; and she wants revenge against orcs

Ideals: Philantrophist. Bonds: Enemies, Poor, Job. Occupation: Carter

Voice: Prounounces S like Z

Attributes [hide]

Nagrette Branson, Female Half-Orc Rogue 2
Medium (4'8") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)11 (+0) 8 (-1)12 (+1)
Skills Intimidation +3, Perception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 230 gp. 2 Acid flasks.


Social Check DCs


Uzza Chance, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a black collared shirt and green skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. She has wavy chestnut hair. Her black unseeing eyes seem to look past you.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is able to make almost anything out of random pieces of junk.

History: She was raised in a island tribe. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To pay off her debts; and her religion dominates her actions

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Nature, Debt. Occupation: Stylist

Voice: Speaks with back of mouth

Attributes [hide]

Uzza Chance, Female Tiefling Fighter 3
Medium (5'9") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)14 (+2) 17 (+3)12 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 5 Acid flasks.


Social Check DCs


River In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'9" has a big stupid grin on her face most of the time. She wears rags and sports a simple walking cane. Her long cinnamon fur is drawn into a two foot long braid. Her eyes, though not visible through her cowl, are hazel.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. River enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She served in the navy to pay for her family's outstanding loans. She helped her father out around the business and became quite the natural. She has set out to sabotage the competition.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a rival would like her out of the picture

Ideals: Disciplined. Flaws: Hedonist. Bonds: Poor, Military, Job, Criminal record. Occupation: Armorer

Voice: Complex vocabulary, royal

Attributes [hide]

River In the Wind, Female Tabaxi Commoner 8
Medium (4'9") Tabaxi, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 47 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)10 (+0) 12 (+1)16 (+3)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 1500 gp. Smoky quartz (50 gp). Moonstone (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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