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NPC Generator

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Advanced [show]


Adelaide England, Female Human [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She dresses in brown turtlenecks beneath a blue coat with white slacks. Her whole body is exceptionally muscular. Her hair is brown and very short. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She loves telling others what to do and how they should feel about things. She has a minor phobia of water and hates getting wet.

History: Adelaide was born in the east. At a young age she loved to build and create. Adelaide was born on a far eastern forest where she grew up under the tutelage of her mother, an expert Farmer. She got away from her former life and has fallen to alcoholism.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Ideals: Opinionated, Persistence. Flaws: Addict, Fearful. Bonds: Immigrant. Occupation: Farmer

Voice: American accent

Attributes [hide]

Adelaide England, Female Human Ranger 7
Medium (5'6") Human, Lawful Neutral (CR 7)
Armor Class 8
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)11 (+0) 14 (+2)17 (+3)
Skills Deception +6, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1100 gp. White pearl (160 gp). Alexandrite (400 gp). Fire opal (1200 gp). Violet garnet (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orla Daergel, Female Gnome [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears an entirely blue suit with grey socks and a vest with buckled shoes. Her blonde hair is cut short with large spiked bangs in the front. Her face is covered beneath a completely black helmet.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Around other people she will do her best to conceal her emotions and appear jolly.

History: Born to a pair of adventurers, Orla grew up listening to her father's many stories. She has chosen to use the inheritance that was left to her frivolously. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Shy. Bonds: Adventurer, Rich, Criminal record. Occupation: Guard

Voice: Sleepy voice

Attributes [hide]

Orla Daergel, Female Gnome Bard 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 17 (+3)7 (-2) 11 (+0)12 (+1)
Skills Nature +0, Performance +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Jezean Clethtinthiallor, Female Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her long bronze crest is drawn into a two foot long braid. Her gold eyes dart from person to person to random spaces in the air.

Personality: She is fixated on the number 7. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She receives visions of the future at random moments

History: From birth she was tutored by a cruel and relentless mentor. After coming to the age of reason, Jezean took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She is not mentally stable, and does not behave rationally; and she's attracted to the pc

Ideals: Gifted. Flaws: Insane. Bonds: Poor, Mentor. Occupation: Tanner

Voice: Pronounces O like U

Attributes [hide]

Jezean Clethtinthiallor, Female Dragonborn Barbarian 7
Medium (6'4") Dragonborn, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 78 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)15 (+2) 16 (+3)10 (+0)
Skills Animal Handling +6, Intimidation +3
Senses Passive Perception 13
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Three Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel costume with the symbols of the four houses of cards on his torso, and carries bastard swords. His long lavender fur is drawn into a two foot long braid. His amber eyes are passionate and lively.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Three fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk; and regain custody of his daughter

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Family, Adventurer. Occupation: Dilettante

Voice: Booming voice

Attributes [hide]

Three Of Wine, Male Tabaxi Aristocrat 3
Medium (6'7") Tabaxi, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)15 (+2) 9 (-1)15 (+2)
Skills Animal Handling +1, Arcana +4
Senses Passive Perception 9
Languages Common, Druidic, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs

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