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NPC Generator

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Advanced [show]


Merihim Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has a slight overbite and is overall scrawny. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aggressive, abrasive, and angry, Merihim embodies much of what other species detest in the Tieflings. He is a logical person and will generally grow upset if things defy logic and science.

History: Merihim was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is unsatisfied with his job; and to share knowledge with the world

Ideals: Logical. Flaws: Insane, Antagonistic. Bonds: Job. Occupation: Farmer

Voice: Forgets to breathe while speaking

Attributes [hide]

Merihim Benevolence, Male Tiefling Sorcerer 8
Medium (5'9") Tiefling, Lawful Evil (CR 8)
Armor Class 14
Hit Points 23 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 11 (+0)14 (+2) 14 (+2)14 (+2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Celestial, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 1500 gp. Banded agate (7 gp). Moonstone (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ilde Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a very tight haircut. Her eyes are brown and she is always smoking a pipe.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Seamstress arts, while her mother instructed her in etiquette, music and courtly manner. Her homeland was ravaged by war and she spent much of her life rebuilding it. She now mingles about in high society.

Motivation: She is not mentally stable, and does not behave rationally; and she has money and likes to spend it

Ideals: Optimist. Flaws: PTSD, Insane. Bonds: Family, Rich. Occupation: Seamstress

Voice: Low rumbling, strings words together

Attributes [hide]

Ilde Frostbeard, Female Dwarf Expert 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 4 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 5 (-3)10 (+0) 9 (-1)10 (+0)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 70 gp. 1 Masterwork Common Melee.


Social Check DCs


Two Llamas Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a bow on his belt. He carries with him a set of bows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his lavender fur to look like a famous performer. He has several tiny ruby earrings on each ear.

Personality: He is almost excessively polite to everyone, even when angry. Animals are drawn to him, and he is able to talk to them.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Fighting, Gifted, Entrepeneur. Flaws: Shy. Bonds: Rich. Occupation: Apothecary

Voice: Voice breaks

Attributes [hide]

Two Llamas Of Wine, Male Tabaxi Ranger 2
Medium (5'1") Tabaxi, Neutral Evil (CR 2)
Armor Class 15
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 9 (-1)11 (+0) 12 (+1)11 (+0)
Skills Arcana +2, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 130 gp. Eye agate (9 gp).


Social Check DCs


Wrenn Dunben, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tan collared shirt and brown pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His brown hair is lengthy. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Prone to second guessing himself, he comes off as nervous. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a poor family in the city he treasured whatever gifts he got. Wrenn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He is unsatisfied with his job; and expand his business

Flaws: Shy. Bonds: Poor, Adventurer, Job. Occupation: Masseuse

Voice: Can't modulate volume

Attributes [hide]

Wrenn Dunben, Male Gnome Monk 2
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)14 (+2) 15 (+2)10 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 60 gp. 1 Average lock.


Social Check DCs

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