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NPC Generator

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Advanced [show]


Dynamic Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears bulky brown painted plate armor. Her fur is greying and her face has many wrinkles. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was always a brilliant, if unscrupulous mind. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She tends to her Farmer job now, and dutifully fulfills any obligations she has.

Motivation: Expand her business; and to be a stylist again

Ideals: Logical. Flaws: Insane, Impulsive, Racist. Bonds: Job. Occupation: Farmer

Voice: Complex vocabulary, royal

Attributes [hide]

Dynamic Of Clay, Female Tabaxi Commoner 1
Medium (5'6") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)16 (+3) 16 (+3)17 (+3)
Skills Deception +5
Senses Passive Perception 13
Languages Common, Auran, Goblin, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 50 gp.


Social Check DCs


Gargax Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has gold crest. This gold eyed northerner is not easily forgotten.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Gargax grew up listening to his mother's many stories. He found a children's book about a Dragonborn Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He left for the north, certain he would find work there.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and obtaining odd cultural tabaxi artifacts is his passion

Flaws: Shy. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Courier

Voice: American accent

Attributes [hide]

Gargax Hshhsstoroth, Male Dragonborn Commoner 10
Medium (6'5") Dragonborn, Neutral Evil (CR 10)
Armor Class 10
Hit Points 48 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)9 (-1) 16 (+3)16 (+3)
Skills Arcana +3, Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 1100 gp.


Social Check DCs


Krimmon Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: This dark-skinned male is constantly adorned with expensive silk clothing, often dyed in bright white and pastel, and wears rings and necklaces with large, colorful gems. He is tall, broad shouldered and powerfully built. His red hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: He is almost excessively polite to everyone, even when angry. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He served in the navy to pay for his family's outstanding loans. Through the years after Krimmon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Krimmon's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Justice. Flaws: Shy, Antagonistic. Bonds: Rich, Criminal record, Military. Occupation: Bounty Hunter

Voice: Slurs words

Attributes [hide]

Krimmon Littlefoot, Male Halfling Ranger 4
Small (3'0") Halfling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)10 (+0) 14 (+2)16 (+3)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Vondal Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his quarterstaff and is in decent physical shape. He wears a top hat to hide his balding. His fierce blue eyes like to dwell on things.

Personality: Vondal is depressed about a lot of things. He tends to be a nihilist. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.

History: Sold as a small child to a slaver, Vondal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his sister's freedom.

Motivation: He feels kind of lost in life.

Ideals: Pacifist. Flaws: Depressed. Bonds: Poor, Mentor. Occupation: Locksmith

Voice: Rolls R's

Attributes [hide]

Vondal Bofdann, Male Dwarf Adept 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)13 (+1) 11 (+0)7 (-2)
Skills Deception +0, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 180 gp. 1 Hourglass.


Social Check DCs

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