Pearl Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red shirt with thin yellow vertical stripes and green pants. She carries a battered morningstar and tarnished hand crossbow as well. Her chestnut hair is styled in orderly dreadlocks. Her eyes, though not visible through her cowl, are hazel.
Personality: Eccentric and domineering, Pearl will drive conversation. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was always a brilliant, if unscrupulous mind. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She is untrained/undisciplined, which makes her dangerous.
Motivation: She feels threatened by others; and she is wracked by social anxiety
Ideals: Fighting, Extrovert, Logical. Flaws: Fearful, Insane. Occupation: Dilettante
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Zedaar Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears baggy black pantaloons and a brown scarf. His crest is rusty and curly. This gold eyed easterner is not easily forgotten.
Personality: He can speak with the recently deceased. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his sister before him, after school he went straight into learning to become a Junk Dealer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants a kiss.
Ideals: Gifted. Flaws: Disease. Bonds: Poor, Has a crush, Job. Occupation: Junk Dealer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 700 sp.
Shifting Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear pastel tank tops with brown pants. He sports a flattop fur cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born the only child of a wealthy merchant. Like his mother and his sister before him, after school he went straight into learning to become a Priest. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Ideals: Entrepeneur. Flaws: Fearful. Bonds: Enemies, Job, Criminal record. Occupation: Priest
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 6)
Armor Class 13
Hit Points 29 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 10 (+0) | 9 (-1) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 8000 sp. Obsidian (16 gp). Deep blue spinel (1100 gp). Eye agate (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tarhun Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze, and a wedding ring on his right hand. He has styled his white crest well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Tarhun is depressed about a lot of things. He tends to be a nihilist. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. While studying, he fell in love. They married and had a daughter. He hasn't been sleeping well lately.
Motivation: He is wracked by social anxiety; and he feels kind of lost in life
Flaws: Insomniac, Depressed, Fearful. Bonds: Rich, In love. Occupation: Assassin
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 14)
Armor Class 13
Hit Points 60 (14d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 3 | 3 |
Possessions: 5000 gp. Iolite (70 gp). Iolite (70 gp). Deep green spinel (100 gp). Zircon (70 gp). Star ruby (1400 gp). Jacinth (5000 gp). Sardonyx (70 gp). Blue quartz (4 gp). Blue quartz (4 gp). Sardonyx (70 gp). Emerald (1400 gp). Chrysoprase (70 gp). Star rose quartz (70 gp). Alexandrite (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

