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NPC Generator

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Advanced [show]


Thervan Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he is well dressed, but even with his fine clothing he looks run-down. He wears a small hat to cover his moderate length chestnut hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born to a Weaver, his father struggled to pay the bills. A gifted student he started as a Weaver, but he got bored and became a Masseuse. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Revenge; and wants to open a new tavern

Flaws: Insane. Bonds: Criminal record, Poor, Job, Enemies. Occupation: Masseuse

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Thervan Ofandrus, Male Elf Paladin 3
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)9 (-1) 15 (+2)14 (+2)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2400 sp. 1 Holy water.


Social Check DCs


Two Llamas Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a cross on it. His fur, while still mostly red, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Two Llamas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Fighting, Entrepeneur. Bonds: Poor, Job. Occupation: Interpreter

Voice: Whispers

Attributes [hide]

Two Llamas Shoe, Male Tabaxi Aristocrat 10
Medium (6'7") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 71 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)14 (+2) 10 (+0)12 (+1)
Skills Nature +6, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Halfling
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4

Possessions: 700 gp.


Social Check DCs


Ahrim Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears bulky green painted plate armor. His long black hair is drawn into a two foot long braid. His black eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. He inherited the family business which he has now maintained for 8 years.

Motivation: Sabotage a competitor.

Ideals: Justice, Athletic. Bonds: Poor, Job, Slave. Occupation: Bricklayer

Voice: Australian accent

Attributes [hide]

Ahrim Sanity, Male Tiefling Druid 16
Medium (5'5") Tiefling, Chaotic Good (CR 16)
Armor Class 12
Hit Points 112 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)10 (+0) 10 (+0)16 (+3)
Skills Medicine +5, Persuasion +8
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 1000 gp. Chrysoberyl (150 gp). Hematite (13 gp). Blue star sapphire (1000 gp). Bloodstone (50 gp). Clear bright green emerald (3000 gp). Rhodochrosite (13 gp). Rose (50 gp). Violet garnet (1100 gp). Aquamarine (1100 gp). Carnelian (50 gp). Black star sapphire (1000 gp). Eye agate (13 gp). Obsidian (13 gp). Jasper (50 gp). Pink pearl (150 gp). Black opal (1000 gp). Golden pearl (150 gp). Smoky quartz (50 gp). Violet garnet (1100 gp).


Social Check DCs


Jaxi Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she usually wears her green robe and has her bastard sword always slung over her shoulder. Her red crest is heavily combed to the left. Her eyes are likewise red.

Personality: She will rave to anyone who will listen. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Jaxi was born in the south. At a young age she loved to build and create. While studying, she fell in love. They married and had a son. She is untrained/undisciplined, which makes her dangerous.

Motivation: She's repulsed by the PC; and she is not mentally stable, and does not behave rationally

Ideals: Persistence. Flaws: Insane, Impulsive, Antagonistic. Bonds: In love. Occupation: Glassblower

Voice: High pitched, excited

Attributes [hide]

Jaxi Tiammanthyllish, Female Dragonborn Ranger 7
Medium (6'5") Dragonborn, Chaotic Good (CR 7)
Armor Class 12
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)16 (+3) 13 (+1)15 (+2)
Skills Athletics +7, Medicine +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Terran
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 500 gp. Zircon (40 gp).


Social Check DCs

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