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NPC Generator

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Advanced [show]


Anverth Timbers, Male Gnome [Permalink]

Personal [hide]

Description: A 3'4" southern man, he wears baggy tan pantaloons and a red scarf. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes are slightly larger than normal.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He misses his home and complains about the freezing weather, even in summer.

History: Born to a poor family in the city he treasured whatever gifts he got. He helped his father out around the business and became quite the natural. After a long history of fighting, Anverth and his spouse have recently divorced.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Antagonistic. Bonds: Job, Immigrant, Poor, Debt. Occupation: Slave Trader

Voice: High pitched, excited

Attributes [hide]

Anverth Timbers, Male Gnome Rogue 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 10 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)15 (+2) 10 (+0)17 (+3)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 10
Languages Common, Gnome, Elven, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp. 1 Good lock.


Social Check DCs


Great Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His fur is cut close to his head. His copper eyes peer out from beneath his Stetson pastel hat.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: The child of a Stableman, who enjoyed hunting, Great was taken on many hunting expeditions. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 11 years.

Motivation: Further expansion of business; and to be a stableman again

Ideals: Athletic. Flaws: Selfish. Bonds: Enemies, Nature, Job. Occupation: Sailor

Voice: Indian accent

Attributes [hide]

Great Of World, Male Tabaxi Monk 8
Medium (5'2") Tabaxi, Neutral Good (CR 8)
Armor Class 12
Hit Points 63 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)13 (+1) 12 (+1)18 (+4)
Skills Perception +4, Performance +7
Senses Passive Perception 17
Languages Common, Ignan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1000 gp.


Social Check DCs


Marbas Dread, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is brown and curly. His eyes are a pleasant gold.

Personality: A deeply religious man he believes everything happens for a reason. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His father raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often; and he is greedy

Ideals: Fighting, Athletic. Bonds: Religious, Rich, Nature. Occupation: Stylist

Voice: Slurs words

Attributes [hide]

Marbas Dread, Male Tiefling Adept 3
Medium (6'0") Tiefling, Chaotic Good (CR 3)
Armor Class 7
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)4 (-3) 17 (+3)16 (+3) 13 (+1)15 (+2)
Skills Nature +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Undercommon, Halfling, Draconic
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp. White pearl (160 gp). Golden pearl (160 gp). Jasper (70 gp).


Social Check DCs


Elizabeth Markum, Female Half-Elf [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. She carries a battered longsword and tarnished shortbow as well. Her moppish auburn hair is in a traditional bowl cut. She wears crescent spectacles with a black brim.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born in a small forest village. There was a wharf not far from home where she often wandered off to fish. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has passion for adventuring and risk; and to reunite with her old friends

Ideals: Fighting, Athletic. Bonds: Adventurer, Nature, Slave. Occupation: Jeweler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Elizabeth Markum, Female Half-Elf Adept 3
Medium (5'3") Half-Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)15 (+2) 10 (+0)9 (-1)
Skills Arcana +4, Performance +1
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp.


Social Check DCs

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