Agnes Beitz, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'7" and muscular, this western woman tends to wear a yellow poncho over her likewise colored trousers and shirt. She has slicked back golden hair. Her blue eyes dart from person to person to random spaces in the air.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born in a small plains village. Her mother was a soldier and died while she was still young. Agnes was left her mother's suit of armor and trained in its use and care. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants nothing more than to rejoin the army; and she is compelled to act according to her religious beliefs
Ideals: Athletic, Disciplined. Bonds: Religious, Nature, Military. Occupation: Locksmith
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 260 gp.
Gomory Bedlam, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has moderate length white hair. Her gold unseeing eyes seem to look past you.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is a bit of a xeno-phobe, disliking non-Tieflings.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She moved from fad to fad and when she turned 15 she discovered painting. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and a strong sense of loyalty to half-orc people
Ideals: Artistic. Flaws: Disease, Racist, Insomniac. Bonds: Poor, Nature. Occupation: Gardener
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Good (CR 10)
Armor Class 11
Hit Points 83 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Giant, Terran, Druidic
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 16000 sp. Embroidered and bejeweled glove (1000 gp). An abacus with copper, silver and gold markers (170 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp).
Sapply Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care, and he perpetually has his longsword ready. He wears his black hair up in a very large beehive style do. He has a dull look in his green eyes.
Personality: Aggressive, abrasive, and angry, Sapply embodies much of what other species detest in the Gnomes. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted martial powers by his dying brother.
Motivation: A deep hatred of giants.
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Mentor. Occupation: Spice Merchant
Voice: Pronounces O like U
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 11)
Armor Class 14
Hit Points 99 (11d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 18 (+4) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Gnome
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 280 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Gold music box (2000 gp).
Kilvar Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He very much looks the part of a Mason. He keeps his red hair in a flapper bob. His hazel eyes peer out from beneath his broad brown hat.
Personality: He never swears and excessively uses polite adverbs when speaking. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised in a white middle class family as the only child. A few years later when the south was not economically sound they moved to his current location. He tends to his Mason job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and to find somewhere to settle down
Ideals: Optimist. Flaws: Mundane. Bonds: Poor, Job, Immigrant. Occupation: Mason
Voice: Raspy
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 17 (+3) | 6 (-2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 60 pp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


