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NPC Generator

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Advanced [show]


Edge In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. Her black fur, when down, is lengthy. This hazel eyed easterner is not easily forgotten.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She takes great joy in being the best Carter in town.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was taken as a slave by a traveling circus and forced to perform She became a Carter soon after.

Motivation: She is greedy.

Flaws: Depressed. Bonds: Rich, Job, Immigrant, Slave. Occupation: Carter

Voice: Aggressive tone

Attributes [hide]

Edge In the Wind, Female Tabaxi Fighter 6
Medium (5'1") Tabaxi, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 24 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 7 (-2)6 (-2) 16 (+3)12 (+1)
Skills Arcana +1, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 500 gp.


Social Check DCs


Gale Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a pastel collared shirt and blue skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. She wears a deerstalker hat to hide her balding. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She acts crazy and hedonistic. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born the only child of a wealthy merchant. She took every job she could get her hands on, but the opportunities for Tabaxis in the north were limited. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the north.

Ideals: Athletic, Philantrophist, Entrepeneur. Flaws: Addict, Hedonist. Occupation: Banker

Voice: Scottish accent

Attributes [hide]

Gale Candle, Female Tabaxi Bard 5
Medium (4'10") Tabaxi, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 15 (+2)18 (+4)
Skills Acrobatics +4, History +5
Senses Passive Perception 12
Languages Common, Celestial, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 300 gp.


Social Check DCs


Caramip Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a tan vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her tan boots flare out at the collars. She wears a Stetson hat to cover her moderate length golden hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born in the north, but her parents moved at a very young age to the south. She found a children's book about a Gnome Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She moves from town to town, unable to find a place to settle.

Motivation: She'd like to take her coworkers down a peg; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Justice. Flaws: Shy. Bonds: Immigrant, Adventurer, Job. Occupation: Scribe

Voice: Timid voice

Attributes [hide]

Caramip Loofollue, Female Gnome Wizard 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)11 (+0) 17 (+3)11 (+0)
Skills Animal Handling +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 18000 cp. 1 Banded mail. 1 Banded mail. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Orryn Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft blue waves gently in the breeze. He wears his chestnut hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A true patriot, Orryn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his 16th year, his parents were killed by a gnolls raid, leaving Orryn alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and many gnolls want him driven away

Flaws: Shy. Bonds: Rich, Military, Religious, Enemies. Occupation: Jeweler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Orryn Raulnor, Male Gnome Commoner 4
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)11 (+0) 7 (-2)11 (+0)
Skills Acrobatics +2, History +2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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