Egelina Romeo, Female Half-Elf [Permalink]
Personal [hide]
Description: She is typically in her Tailor uniform. Her skin is fair and her fingers are delicate and long. Her white hair is smooth and relatively long. Her eyes are brown and she is always smoking a pipe.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is a font of random trivia from the lore and stories she has discovered
History: Her parents moved while she was still in utero so she is the first generation to be born here. She worked as a nervous Tailor and found it very stressful. She tends to her Tailor job now, and dutifully fulfills any obligations she has.
Motivation: She's looking for her big break; and she desires power and/or immortality
Ideals: Logical. Bonds: Job, Immigrant, Adventurer. Occupation: Tailor
Voice: Australian accent
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 300 gp.
Nemeia Rage, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has black hair. Her eyes are likewise gold.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Nemeia lived on a farm with her father, near the main road leading to a nearby town. She has had some formal singing training, and achieved minor success. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Her spouse's relatives view her with great suspicion; and an old rival family wants her found
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Immigrant, Job, Family. Occupation: Body Guard
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 4)
Armor Class 9
Hit Points 25 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 16 (+3) | 20 (+5) |
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 14000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Cumpen Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman wears tight fighting clothing, which leaves very little to the imagination. Her clothes are grease stained in places. Her hair is red and very short. She wears a mask on her face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born in a small village she learned the ways of the warrior from her father. Cumpen was born on a far northern forest where she grew up under the tutelage of her father, an expert Crown-heir. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She's looking for her big break; and she's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Crown-heir
Voice: Scottish accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 10 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 3 |
Possessions: 47000 sp. Sardonyx (50 gp). Star rose quartz (50 gp). Fiery yellow corundum (1200 gp). 1 Minor magic item.
Gomory Morley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He likes to wear ponchos typically of a light grey in addition to tight pants. He keeps his golden hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the west his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He's also a talented Carpenter, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and wishes to resurrect an old love
Ideals: Entrepeneur. Bonds: Job, Adventurer, Poor, In love. Occupation: Mason
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 8 (-1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. 1 Simple lock.
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Their contribution stands as a beacon of hope for all adventurers!


