Seven Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he typically wears brown cloth garments or leather armor. His beige fur is heavily combed to the left. His yellow eyes lackadaisically let the world flow into them.
Personality: He loves telling others what to do and how they should feel about things. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised in a desert tribe. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Assassin for hire.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and expand his business
Ideals: Opinionated, Athletic. Flaws: Greedy. Bonds: Job, Nature. Occupation: Assassin
Voice: Jittery and nervous
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 15 (+2) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 3 |
Possessions: 300 gp.
Nora Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'2" and wears an entirely grey suit with brown socks and a vest with buckled shoes. Her red hair is greying along the sides and has receded to reveal a widow's peak. She has several tiny amethyst earrings on each ear.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She comes from a rich eastern family. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Due to her spouse's obsession with being a Bellfounder they were divorced and she won custody of their son. She worked as a Mercenary, and she later adopted a second son.
Motivation: She has passion for adventuring and risk; and her relatives are trying to arrange a marriage
Flaws: Shy. Bonds: Rich, Family, Religious, Adventurer. Occupation: Mercenary
Voice: American accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 22 (2d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 19 (+4) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +2
Possessions: 900 sp. Malachite (12 gp). Star rose quartz (80 gp). 1 Masterwork Common Ranged Weapon.
Arjhan Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying blue crest a little too much giving a sharp blue color. He wears large thick round spectacles.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He has dedicated himself to building a better trade route.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Entrepeneur, Gifted. Flaws: Forgetful. Bonds: Rich, Adventurer. Occupation: Masseuse
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 5)
Armor Class 13
Hit Points 18 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 10 (+0) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Auran, Aquan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Dustin Tyndall, Male Human [Permalink]
Personal [hide]
Description: He wears baggy grey pantaloons and a violet scarf. He has a moderate pudge and is not very fit. He has dyed his greying brown hair a little too much giving a sharp brown color. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Calm and collected, he is a well trained Unemployed. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Dustin was born the youngest of three triplets. His father was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Unemployed for the past few years.
Motivation: To be a Marshal again; and regain custody of his son
Ideals: Persistence. Flaws: Addict, Antagonistic. Bonds: Job, Family. Occupation: Unemployed
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Coral (80 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!


