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NPC Generator

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Advanced [show]


Thodris Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her hair, while still mostly white, has prominent grey streaks. Her hazel eyes are slightly larger than normal.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Animals are drawn to her, and she is able to talk to them.

History: Thodris hails from a village terrorized by illithids. Her parents enrolled her in a Cleric school at a young age so that she could practice her arcane talents. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero

Ideals: Disciplined, Gifted. Bonds: Enemies, Adventurer. Occupation: Farmer

Voice: Pirate accent

Attributes [hide]

Thodris Gorunn, Female Dwarf Cleric 11
Medium (3'11") Dwarf, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 75 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills Investigation +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +8 / 3d8+4, Ranged +3 / 3d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: Just what you see.


Social Check DCs


Great Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a brown suit, yellow shirt, and black tie. She is physically well-built. She has done her best to style her cinnamon fur to look like a famous performer. She has yellow eyes and a brown hat with a yellow feather.

Personality: She is fixated on the number 13. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was raised in a forest tribe. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She wants revenge against goblins; and several ex partners dislike her way of doing things and want revenge

Flaws: Insane, Shy. Bonds: Nature, Adventurer, Enemies. Occupation: Interpreter

Voice: Speaks like tongue is numb

Attributes [hide]

Great Of World, Female Tabaxi Monk 1
Medium (5'10") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)9 (-1) 15 (+2)18 (+4)
Skills Arcana +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 pp.


Social Check DCs


Balam Anguish, Male Tiefling [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail, and he perpetually has his flail ready. His silver hair has been sun bleached extensively. He has black eyes and a green hat with a tan feather.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: A powerful wizard made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Fighting. Bonds: Enemies, Criminal record, Mentor, Family. Occupation: Guard

Voice: Sounds elderly

Attributes [hide]

Balam Anguish, Male Tiefling Cleric 6
Medium (5'2") Tiefling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)12 (+1) 16 (+3)16 (+3)
Skills History +4, Stealth +6
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 200 gp. Eye agate (14 gp). Azurite (14 gp). Moss agate (14 gp). Golden yellow topaz (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Marleigh, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. His hair is black and curly. He has violet eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Terse, Insane, Disease. Bonds: Criminal record, Nature. Occupation: Server

Voice: Scottish accent

Attributes [hide]

Arnold Marleigh, Male Human Cleric 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)10 (+0) 11 (+0)15 (+2)
Skills Performance +4, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 20 gp.


Social Check DCs

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