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NPC Generator

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Advanced [show]


Purban Underbough, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a white tunic with black highlights, and long white pants that bunch up around his shoes. He has a small bristly mustache and wavy brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He never swears and excessively uses polite adverbs when speaking. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: The child of a Bricklayer, who enjoyed hunting, Purban was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Actor for hire.

Motivation: Money/treasure; and balancing his hectic life and new actor responsibilities is difficult

Ideals: Athletic, Optimist. Bonds: Immigrant, Nature, Job, Rich. Occupation: Actor

Voice: Thin and wheezing

Attributes [hide]

Purban Underbough, Male Halfling Monk 3
Small (3'3") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)12 (+1) 13 (+1)11 (+0)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Carrie Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'11". He wears bulky violet painted plate armor. He wears his brown hair up. He has gray eyes and a violet hat with a pastel feather.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Carrie hails from a village terrorized by brigands. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. Days after completing his studies, news broke out that his hometown was attacked by brigands. Carrie was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He is terrified, and will act out of fear; and he wants revenge against brigands

Ideals: Joker, Extrovert, Gifted. Flaws: Fearful. Bonds: Enemies. Occupation: Spice Merchant

Voice: Australian accent

Attributes [hide]

Carrie Ray, Male Half-Elf Fighter 1
Medium (4'11") Half-Elf, True Neutral (CR 1)
Armor Class 7
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)4 (-3) 18 (+4)11 (+0) 13 (+1)12 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2

Possessions: 3000 cp.


Social Check DCs


Charles Mitchell, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has chestnut hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Ideals: Impeccable, Philantrophist. Flaws: Mundane. Bonds: Rich, Criminal record. Occupation: Sailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Charles Mitchell, Male Human Adept 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)9 (-1) 11 (+0)7 (-2)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp.


Social Check DCs


Qualen Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His skin is fair and his fingers are delicate and long. He has white hair. He has amber eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Bounty Hunter, who enjoyed hunting, Qualen was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He has since lost track of the people in his past.

Motivation: Retire the richest man in the north; and to reunite with his absent mother

Ideals: Fighting, Entrepeneur. Bonds: Rich, Nature, Family. Occupation: Performer

Voice: Rolls R's

Attributes [hide]

Qualen Dunben, Male Gnome Aristocrat 14
Small (3'6") Gnome, Chaotic Good (CR 14)
Armor Class 12
Hit Points 95 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)8 (-1) 17 (+3)9 (-1)
Skills History +4, Perception +8
Senses Passive Perception 18
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 6000 gp. Jeweled gold crown (7000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Jeweled anklet (2000 gp). Jeweled gold crown (7000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Golden circlet with four aquamarines (4000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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