Orsik Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who is wearing a long, brown cloak, he is not a threatening figure. With a patchy white beard and wild white hair. His eyes, though not visible through his cowl, are violet.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born into a rich family. In his 15th year, his parents were killed by a gnolls raid, leaving Orsik alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Barkeep they were divorced and he won custody of their son. He worked as a Mayor, and he later adopted a second son.
Motivation: Doesn't want to be a Mayor and was forced into it by his family; and he feels the way he acts is they only way to get by in the world
Ideals: Philantrophist, Impeccable. Flaws: Antagonistic. Bonds: Enemies, Rich, Family. Occupation: Mayor
Voice: Old Prospector
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 8)
Armor Class 7
Hit Points 65 (8d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 5 (-3) | 17 (+3) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Giant
Attacks Melee +5 / 2d10+2, Ranged +0 / 2d10-3, Grapple +0
Possessions: 400 gp. Violet garnet (700 gp). Smoky quartz (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theodoric Prescott, Male Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this northern man wears a brown armored body suit, with a simple green line shooting up and back down. His hair is long and black with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. His eyes, though not visible through his cowl, are violet.
Personality: He speaks before he thinks and is too direct. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the north to a Soapmaker, Theodoric learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Theodoric was left his father's suit of armor and trained in its use and care. He's also a talented Barber, but doesn't like to broadcast it.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Military. Occupation: Soapmaker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 16 (+3) | 17 (+3) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 30 pp. Iolite (50 gp). Carnelian (50 gp).
Lamlis Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is wearing a long, violet, dusty cloak. He has a penchant for wearing a ring with an oversized amber on his left hand. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born in a small village he learned the ways of the warrior from his mother. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wants to raise his children well; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Flaws: Insane. Bonds: Rich, Family, In love. Occupation: Courier
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 7 (-2) | 12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Auran, Orc
Attacks Melee -1 / 1d10-3, Ranged +0 / 1d10-2, Grapple -2
Possessions: 500 gp. 1 Climber’s kit. 1 Masterwork Thieves’ tools. 1 Masterwork Artisan’s tools.
Tree Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears pastel leather gloves, a pastel jacket, and tight pants. He is muscular with a powerful set of arms. He wears his white fur up. He is baby faced.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a minor phobia of water and hates getting wet.
History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Tree's homeland. Tree decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: To clean up the streets; and he is wracked by social anxiety
Ideals: Joker, Fighting. Flaws: Fearful. Bonds: Immigrant, Guardian. Occupation: Dilettante
Voice: Old Prospector
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 14 (+2) | 7 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!


