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Advanced [show]


Flask Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in pastel turtlenecks beneath a green coat with blue slacks, and carries warhammers. His fur is lavender and very short. He is baby faced.

Personality: Flask is depressed about a lot of things. He tends to be a nihilist. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Depressed, Secretive. Bonds: Mentor. Occupation: Roofer

Voice: Speaks with lips pursed

Attributes [hide]

Flask Of Spirit, Male Tabaxi Rogue 12
Medium (6'9") Tabaxi, Chaotic Good (CR 12)
Armor Class 11
Hit Points 53 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)9 (-1) 11 (+0)16 (+3)
Skills History +3, Persuasion +7
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 200 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Uthemar Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is cut short. His fierce amber eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Uthemar embodies much of what other species detest in the Half-Elves. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Uthemar was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and his relatives are trying to arrange a marriage

Flaws: Antagonistic. Bonds: Poor, Adventurer, Family. Occupation: Fisher

Voice: Cold and demanding tone

Attributes [hide]

Uthemar Floshem, Male Half-Elf Wizard 5
Medium (5'1") Half-Elf, Neutral Evil (CR 5)
Armor Class 8
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 11 (+0)13 (+1) 12 (+1)17 (+3)
Skills Athletics +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 500 gp. Fiery yellow corundum (1300 gp). Brown-green garnet (40 gp). Sard (50 gp). Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cimer Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a robe, a symbol of the four houses of cards around his neck, and a shield on his belt. His hair is red and curly. His eyes are likewise gold.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. As long as the job gets done he does not care how it got done.

History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Professionalism. Flaws: Depressed. Bonds: Military, Rich. Occupation: Mayor

Voice: Pirate accent

Attributes [hide]

Cimer Fluke, Male Tiefling Wizard 4
Medium (6'6") Tiefling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)11 (+0) 10 (+0)17 (+3)
Skills Athletics +5, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 24000 sp.


Social Check DCs


Gargax Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing a long, black cloak. His green crest has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gargax was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Flaws: Fearful, Disease, Insomniac. Bonds: Poor, Enemies. Occupation: Jeweler

Voice: Mumbles to self between sentences

Attributes [hide]

Gargax Hshhsstoroth, Male Dragonborn Aristocrat 6
Medium (6'8") Dragonborn, True Neutral (CR 6)
Armor Class 9
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)18 (+4) 13 (+1)15 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Orc, Gnome, Sylvan, Druidic
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: Black star sapphire (600 gp). Amethyst (60 gp). Blue quartz (11 gp). Rhodochrosite (11 gp).


Social Check DCs

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