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NPC Generator

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Advanced [show]


Willow Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She has the majority of her body covered in plate. Her long silver hair reaches down to her waist. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is afraid of women and trembles around them

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like her mother and her sister before her, after school she went straight into learning to become a Knight. She ran away from her former home and has been making her living as a Knight for the past few years.

Motivation: Wants to open a new tavern; and to be a mortician again

Flaws: Insane, Shy. Bonds: Job, Rich. Occupation: Knight

Voice: Old thin voice

Attributes [hide]

Willow Jamjar, Female Halfling Rogue 5
Small (2'11") Halfling, Neutral Good (CR 5)
Armor Class 14
Hit Points 30 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)18 (+4) 11 (+0)13 (+1)
Skills Athletics +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Halfling, Terran, Elven, Abyssal, Ignan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6

Possessions: 50 pp.


Social Check DCs


Wymar Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his scimitar. He has a slight overbite and is overall scrawny. He has wavy brown hair. His eyes are gray and he is always smoking a pipe.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. A true patriot, Wymar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Ploughman business at a young age. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He then took over the family business and is one of the better Ploughman for hire.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Passionate. Bonds: Military, Job, Debt. Occupation: Ploughman

Voice: High pitched, excited

Attributes [hide]

Wymar Tewksbury, Male Human Ranger 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)10 (+0) 15 (+2)17 (+3)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


Azzakh Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a green broad hat and green clothes. His scarlet crest is drawn into a tight pony tail with a cross scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with a lost civilization.

History: When he was but 5 years old his parents immigrated from the south. From there he went from mercenary job to mercenary job. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Shy. Bonds: Adventurer, Immigrant, Job. Occupation: Architect

Voice: Spits and sputters

Attributes [hide]

Azzakh Wivvyrholdalphiax, Male Dragonborn Monk 4
Medium (6'8") Dragonborn, Lawful Good (CR 4)
Armor Class 13
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)14 (+2) 8 (-1)16 (+3)
Skills Medicine +1, Nature +4
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Art Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: 6'1" and muscular, this western woman is wearing a long, pastel, dusty cloak. Her long gray fur is drawn into a two foot long braid. She has gleaming, smiling green eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. When she's not drinking or sleeping the drinks off, she's doing music.

History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Art took refuge in the ruined castle and found the beat up longsword and armor she uses now. She ran away from her former home and has been making her living as a Engraver for the past few years.

Motivation: She is currently in port desperately looking for someone to get her out; and expand her business

Ideals: Athletic, Joker, Artistic. Bonds: Nature, Job, Slave. Occupation: Engraver

Voice: Indian accent

Attributes [hide]

Art Of Ivory, Female Tabaxi Expert 8
Medium (6'1") Tabaxi, Chaotic Evil (CR 8)
Armor Class 15
Hit Points 22 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 8 (-1)15 (+2) 7 (-2)15 (+2)
Skills Athletics +3, Stealth +8
Senses Passive Perception 8
Languages Common, Auran, Goblin
Attacks Melee +3 / 2d10+0, Ranged +8 / 2d10+5, Grapple +8

Possessions: 1 Minor magic item.


Social Check DCs

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