Kassoon
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NPC Generator

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Advanced [show]


Oskar Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'11" when asserting himself. With a patchy white beard and wild white hair. He has several tiny topaz earrings on each ear.

Personality: Eccentric and domineering, Oskar will drive conversation. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school before completing his studies. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Extrovert, Logical. Flaws: Disease. Bonds: Rich. Occupation: Engraver

Voice: Complex vocabulary, royal

Attributes [hide]

Oskar Silverstone, Male Dwarf Adept 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)17 (+3) 14 (+2)11 (+0)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Gnoll, Draconic
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1200 sp. 1 Half-Plate.


Social Check DCs


William Lindsay, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He is generally shirtless and showing off his tattooed chest, and his gloved hand is found clutching a flail. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: William is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Further he is a bit of a stoner and is frequently out of it.

History: Born in a small village he learned the ways of the warrior from his father. He helped his father out around the business and became quite the natural. He got away from his former life and has fallen to alcoholism.

Motivation: To be a Assassin again; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Extrovert, Fighting. Flaws: Addict, Greedy. Bonds: Job. Occupation: Seamstress

Voice: Stutters

Attributes [hide]

William Lindsay, Male Human Druid 11
Medium (5'2") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 52 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)14 (+2) 12 (+1)14 (+2)
Skills Perception +5, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Druidic, Terran
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 2200 gp. Brown-green garnet (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Immeral Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: A 4'10" northern man, he wears blue painted combat armor at almost all times. He keeps his red hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: A skeptical and narcissistic man, Immeral's first love is himself. His second love is also himself. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Immeral lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: To reunite with his old friends.

Ideals: Impeccable. Flaws: Disease. Bonds: Family, Adventurer. Occupation: Stableman

Voice: German accent

Attributes [hide]

Immeral Sylvaranth, Male Elf Wizard 4
Medium (4'10") Elf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)4 (-3) 12 (+1)7 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Marbas Glory, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He is happy with his job as a Weaver. He turns his eye from what people do, preferring to live and let live. Energy wise he seems alert and responsive.

History: When he was but 3 years old his parents immigrated from the east. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Weaver for hire.

Motivation: He is unsatisfied with his job.

Ideals: Entrepeneur, Professionalism. Bonds: Immigrant, Job. Occupation: Weaver

Voice: Scottish accent

Attributes [hide]

Marbas Glory, Male Tiefling Bard 10
Medium (5'1") Tiefling, Lawful Evil (CR 10)
Armor Class 13
Hit Points 63 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)13 (+1) 13 (+1)18 (+4)
Skills Animal Handling +5, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 290 pp.


Social Check DCs

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