Orryn Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is braided into rings. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Orryn was born the youngest of three triplets. In his 16th year, his parents were killed by a drow raid, leaving Orryn alone in the world. After a stint in an orphanage, he was adopted. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Orryn never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He is unsatisfied with his job; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Bonds: Job, Family, Enemies, In love. Occupation: Baker
Voice: Gruff and masculine
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 82 (12d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 18 (+4) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item.
Koeth Ray, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a worn and beaten armor. His black hair has been sun bleached extensively. He is baby faced.
Personality: He snorts whenever he laughs or is feeling confident. When he's not drinking or sleeping the drinks off, he's doing music.
History: He got into the Architect business at a young age. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He tends to his Architect job now, and dutifully fulfills any obligations he has.
Motivation: An old rival family wants him found.
Ideals: Artistic. Bonds: Job, Family. Occupation: Architect
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 15 (+2) | 17 (+3) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Gnome, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 700 gp. Solid gold idol (1200 gp). Brass mug with jade inlays (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Fire opal pendant on a fine gold chain (1600 gp). 1 Minor magic item.
Fallthra Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed trident, just in case. Beneath her clothing is a huge mess of scar tissue. She wears her red hair up in a very large beehive style do. Her gray eyes dart from person to person to random spaces in the air.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She also has developed a complete distrust of the Barber profession.
History: Born in a small village she learned the ways of the warrior from her mother. A freak accident while working with her Barber mother left her crippled. She struck the Painter job and began her own company from there.
Motivation: She wants revenge against dire rats; and to be a barber again
Ideals: Fighting. Flaws: Disease. Bonds: Slave, Enemies, Job. Occupation: Painter
Voice: Sleepy voice
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 10)
Armor Class 9
Hit Points 75 (10d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 16 (+3) | 6 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 12000 sp. Lapis lazuli (9 gp). Chrysoprase (70 gp). Rock crystal (70 gp). Emerald (800 gp). Alexandrite (1400 gp). Aquamarine (1400 gp). Lapis lazuli (9 gp).
Cloak Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a worn and beaten armor. He has styled his beige fur well, parting it to the right. He wears crescent spectacles with a black brim.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born to a criminal king-pin and mafia family Through the years after Cloak was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Cloak's mother didn't care for him much, and the feeling was mutual. He now owns his own business.
Motivation: He has decided he is irredeemable; and to prove his worth to the world
Flaws: Antagonistic, Impulsive. Bonds: Criminal record, Job. Occupation: Tailor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 88 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 700 gp. Alexandrite (1200 gp). Eye agate (7 gp).
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