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Advanced [show]


Alston Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft white waves gently in the breeze. He keeps his blonde hair in a flapper bob. His blue eyes are slightly larger than normal.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a criminal king-pin and mafia family Alston was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Alston decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Passionate. Bonds: Rich, Criminal record, Adventurer. Occupation: Herbalist

Voice: Low range voice

Attributes [hide]

Alston Raulnor, Male Gnome Fighter 14
Small (3'7") Gnome, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 107 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)10 (+0) 7 (-2)16 (+3)
Skills Medicine +3, Performance +8
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 4d6-2, Ranged +6 / 4d6+1, Grapple +1

Possessions: 3000 gp. Large well-done wool tapestry (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Gold and topaz bottle stopper cork (1600 gp). Gold dragon comb with red garnet eye (1600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). An abacus with copper, silver and gold markers (140 gp). Solid gold idol (400 gp). Brass mug with jade inlays (400 gp). Silver comb with moonstones (600 gp). Jeweled anklet (3000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp).


Social Check DCs


Kairon Guile, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a penchant for wearing a ring with an oversized opal on his right hand. He wears his black hair up. He has silver eyes and a black hat with a blue feather.

Personality: While he acts the brute, he is far gentler than he would appear. He is skeptical of what others tell him and is slow to trust.

History: Kairon was raised in a hard working conservative environment. He found a children's book about a Tiefling Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now owns his own business.

Motivation: Sabotage a competitor; and balancing his hectic life and new ruler responsibilities is difficult

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Rich, Job. Occupation: Ruler

Voice: Jittery and nervous

Attributes [hide]

Kairon Guile, Male Tiefling Aristocrat 3
Medium (5'5") Tiefling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)16 (+3) 13 (+1)12 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll, Celestial, Aquan
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 3200 sp.


Social Check DCs


Senteq Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in earthy colors with a tan and red handkerchief worn on his right side. His black hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: He dislikes all the random violence that takes place in the west. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered west to less war torn lands. He was granted arcane powers by his dying sister.

Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army

Ideals: Pacifist, Logical, Gifted. Flaws: PTSD. Bonds: Poor. Occupation: Unemployed

Voice: Rhymes sentences (sorry)

Attributes [hide]

Senteq Lingenhall, Male Gnome Aristocrat 1
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)15 (+2) 9 (-1)10 (+0)
Skills Arcana +4, Religion +4
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp.


Social Check DCs


Aline Bentley, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is wearing a long, grey, dusty cloak. She has red hair. She wears large thick round spectacles.

Personality: She hates brigands. She views them as having robbed her home of its proper glory. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Aline took refuge in the old dungeon and found the beat up sickle and armor she uses now. Recently she has begun working with bootleggers and crooks.

Motivation: To protect her home; and revenge

Ideals: Joker. Bonds: Enemies, Nature, Criminal record, Guardian. Occupation: Miller

Voice: Relaxed voice

Attributes [hide]

Aline Bentley, Female Human Commoner 1
Medium (4'9") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)13 (+1) 12 (+1)15 (+2)
Skills Performance +4, Stealth +1
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 700 sp.


Social Check DCs

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