Efferil Hildenman, Male Half-Elf [Permalink]
Personal [hide]
Description: This man tends to wear a violet poncho over his likewise colored trousers and shirt, and sports empty pouches on his belt. His black hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny sapphire earrings on each ear.
Personality: While he acts the brute, he is far gentler than he would appear. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a criminal king-pin and mafia family His father was a mechanic, and taught him how to fix just about anything. Being a Junk Dealer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and he has decided he is irredeemable
Ideals: Fighting, Persistence. Flaws: Addict. Bonds: Rich, Criminal record. Occupation: Junk Dealer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 15)
Armor Class 14
Hit Points 156 (15d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 17 (+3) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Giant
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4
Possessions: 800 pp.
Whurbin Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. He has a slight overbite and is overall scrawny. He has a very tight haircut. He has gleaming, smiling amber eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the south to a Fortune-teller, Whurbin learned a great deal about his father's area of expertise. Whurbin was born on a far southern island where he grew up under the tutelage of his father, an expert Fortune-teller. In the meantime he has taken over work as a Fortune-teller and occasionally as a mercenary.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Bonds: Job, Adventurer, Immigrant, Enemies. Occupation: Fortune-teller
Voice: Smooth and feminine
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 31 (2d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 18 (+4) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Druidic, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 100 gp.
Unvera Reese, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman is well dressed, but even with her fine clothing she looks run-down. Her clothes are grease stained in places. Her black hair is lengthy and is close to two feet long. She wears a mask on her face.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Gifted from a young age, Unvera studied abroad. Brilliant and gifted she never wanted to apply herself. She moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved; and to settle down with her crush
Ideals: Passionate, Optimist, Gifted. Bonds: Poor, Immigrant. Occupation: Actor
Voice: pre-pubescent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Minor magic item.
Menny Welber, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is wearing a long, blue cloak. Her golden hair is slicked back into a classic pompadour. Her brown eyes dart from person to person to random spaces in the air.
Personality: Menny is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When Menny reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has recently gotten a pet goose that steals things from people.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and expand her business
Ideals: Extrovert. Flaws: Mundane. Bonds: Military, Criminal record, Job. Occupation: Hunter
Voice: Russian accent
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 14)
Armor Class 13
Hit Points 80 (14d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Giant
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 |
Possessions: 6000 gp. Gold dragon comb with red garnet eye (1300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Golden circlet with four aquamarines (5000 gp). Golden circlet with four aquamarines (5000 gp). Golden circlet with four aquamarines (5000 gp). A delicate brass dragon egg (100 gp). Jeweled anklet (1000 gp). Silver ewer (100 gp). Fire opal pendant on a fine gold chain (1900 gp).
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