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NPC Generator

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Advanced [show]


Dimble Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a well pressed and immaculate suit (or dress). His white hair is lengthy and is close to two feet long. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Tanner for hire.

Motivation: To reunite with his absent father; and regain custody of his son

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Tanner

Voice: Voice breaks

Attributes [hide]

Dimble Nucklestamp, Male Gnome Ranger 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 gp.


Social Check DCs


Koeth Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is typically in his Glassblower uniform. His hair is golden and curly. He wears round tiny glasses practically rammed into his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of a Navigator, who enjoyed hunting, Koeth was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business.

Ideals: Entrepeneur. Flaws: Mundane, Disease. Bonds: Job, Nature. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Koeth Koehlanna, Male Elf Cleric 3
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 6 (-2)14 (+2) 14 (+2)12 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Gnome
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp. Silver pearl (80 gp). Chrysoprase (70 gp). Deep blue spinel (500 gp).


Social Check DCs


Carrie Floshem, Male Elf [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats. His hair is silver and curly. His violet eyes are passionate and lively.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a great chef.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Carrie was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Gifted. Flaws: Secretive. Bonds: Nature, Enemies, Criminal record. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Carrie Floshem, Male Elf Barbarian 3
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 11 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)15 (+2) 14 (+2)10 (+0)
Skills Medicine +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Armara Ecstasy, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green shirt with thin black vertical stripes and green pants. She carries with her a set of longswords on her belt, each one with a amethyst on the hilt. She keeps her black hair in a pixie cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She is the product a well kept family trust fund and as such has never really known need. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has money and likes to spend it.

Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Rich, In love. Occupation: Priest

Voice: American accent

Attributes [hide]

Armara Ecstasy, Female Tiefling Adept 10
Medium (5'4") Tiefling, True Neutral (CR 10)
Armor Class 8
Hit Points 30 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 9 (-1)11 (+0) 14 (+2)17 (+3)
Skills Animal Handling +6, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +2 / 3d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433210

Possessions: 2200 gp.


Social Check DCs

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