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NPC Generator

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Advanced [show]


Hamil Underbough, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears a tight fitting red shirt and pants, he is not a threatening figure. His long silver hair is drawn into a two foot long braid. His eyes are a pleasant hazel.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Hamil studied abroad. He was taken as a slave by a traveling circus and forced to perform He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Mundane. Bonds: Slave, Enemies, Criminal record. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Hamil Underbough, Male Halfling Monk 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 11 (+0)14 (+2) 13 (+1)13 (+1)
Skills Deception +4, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Giant, Celestial
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp. Rhodochrosite (11 gp). Rhodochrosite (11 gp). Moss agate (11 gp).


Social Check DCs


William Spaulding, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears a worn and beaten armor. He has a small bristly mustache and wavy red hair. He has a dull look in his gray eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Logical, Fighting. Flaws: Insane. Bonds: Slave. Occupation: Carpenter

Voice: Creaky witch voice

Attributes [hide]

William Spaulding, Male Human Fighter 11
Medium (6'0") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 68 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)16 (+3) 13 (+1)9 (-1)
Skills Deception +3
Senses Passive Perception 11
Languages Common, Celestial, Dwarven, Elven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 3200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Paymon Absence, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears long strands of aquamarine and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is blue and curly. His eyes are likewise gold.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He takes great joy in being the best Hunter in town.

History: Paymon lived on a farm with his father, near the main road leading to a nearby town. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now owns his own business.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to be a glassblower again

Bonds: Rich, Enemies, Job, Family, Criminal record. Occupation: Hunter

Voice: Voice breaks

Attributes [hide]

Paymon Absence, Male Tiefling Druid 8
Medium (5'6") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 64 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)15 (+2) 12 (+1)12 (+1)
Skills Performance +4, Stealth +5
Senses Passive Perception 11
Languages Common, Abyssal, Auran
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1300 gp.


Social Check DCs


Drusilia Xistsrith, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with violet lining and desert motifs, and carries spears. Her chestnut hair is kept up in a ponytail inside a broad hat. Her violet unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She never wears the same outfit twice, unless she absolutely has to.

History: Drusilia lived on a farm with her mother, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She hasn't been sleeping well lately.

Motivation: Her spouse's relatives view her with great suspicion; and find a way to reverse the transformation of her brother

Ideals: Fighting, Artistic. Flaws: Disease, Insomniac. Bonds: Family. Occupation: Dilettante

Voice: Scottish accent

Attributes [hide]

Drusilia Xistsrith, Female Half-Elf Aristocrat 2
Medium (4'10") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)9 (-1) 10 (+0)13 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 160 gp.


Social Check DCs

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