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NPC Generator

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Advanced [show]


Adrik Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather, and carries greatswords. With a patchy black beard and wild black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Adrik is depressed about a lot of things. He tends to be a nihilist. He takes great joy in being the best Adventurer in town.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A freak accident while working with his Bookbinder father left him crippled. He now owns his own business.

Motivation: He loathes his own lifestyle.

Ideals: Fighting. Flaws: Depressed, Disease. Bonds: Job, Religious. Occupation: Adventurer

Voice: Speaks with back of mouth

Attributes [hide]

Adrik Loderr, Male Dwarf Fighter 12
Medium (4'4") Dwarf, Lawful Evil (CR 12)
Armor Class 9
Hit Points 159 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 20 (+5)16 (+3) 15 (+2)13 (+1)
Skills Religion +7, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Ignan, Halfling
Attacks Melee +1 / 3d10-3, Ranged +3 / 3d10-1, Grapple -1

Possessions: 200 pp. Embroidered and bejeweled glove (1000 gp). Gold and ruby ring (6000 gp). Gold music box (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Varis Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a slight overbite and is overall scrawny. His golden hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is business-like. He takes instructions and follows them to the letter. Varis is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Banker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Varis Mellerelel, Male Elf Expert 7
Medium (4'7") Elf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)8 (-1) 14 (+2)12 (+1)
Skills History +2, Stealth +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Nowhere, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an entirely black suit with brown socks and a vest with buckled shoes. His purple hair is still thick. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Mason business at a young age. Through the years after Merihim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Merihim's mother didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and he's attracted to the pc

Flaws: Antagonistic. Bonds: Job, Enemies, Has a crush. Occupation: Mason

Voice: Sensual and smooth

Attributes [hide]

Merihim Nowhere, Male Tiefling Warrior 1
Medium (5'3") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)17 (+3) 7 (-2)16 (+3)
Skills Medicine +0, Survival +0
Senses Passive Perception 8
Languages Common, Draconic, Aquan, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp. Silver chalice with lapis lazuli gems (160 gp).


Social Check DCs


Gerbo Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears blue painted combat armor at almost all times. With a patchy brown beard and wild brown hair. This violet eyed easterner is not easily forgotten.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also has developed a complete distrust of the Masseuse profession.

History: Gerbo was born in the east. At a young age he loved to build and create. His first spouse was a Masseuse, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their daughter. He worked as a Adventurer, and he later adopted a second daughter.

Motivation: Further expansion of business; and regain custody of his daughter

Ideals: Persistence. Bonds: Family, Job. Occupation: Adventurer

Voice: Raspy

Attributes [hide]

Gerbo Miggledy, Male Gnome Wizard 3
Small (3'2") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)8 (-1) 11 (+0)9 (-1)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs

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