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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Thomas Denholm, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a card on it. His blonde hair is kept up in a ponytail inside a deerstalker hat. His violet eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, Thomas embodies much of what other species detest in the Humans. He receives visions of the future at random moments

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to work out more often; and meet up once more with his childhood friend

Ideals: Gifted, Athletic. Flaws: Antagonistic, Disease. Bonds: Adventurer. Occupation: Carter

Voice: Booming voice

Attributes [hide]

Thomas Denholm, Male Human Paladin 1
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 7 (-2)8 (-1) 13 (+1)14 (+2)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 70 gp.


Social Check DCs


Valafar Deft, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his purple hair down. His fierce red eyes like to dwell on things.

Personality: He speaks before he thinks and is too direct. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted he never wanted to apply himself. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Entrepeneur, Gifted. Flaws: Impulsive. Bonds: Job, Rich. Occupation: Carpenter

Voice: French accent

Attributes [hide]

Valafar Deft, Male Tiefling Warlock 3
Medium (5'8") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)10 (+0) 16 (+3)17 (+3)
Skills Deception +5, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 300 gp. Azurite (13 gp). Moonstone (40 gp).


Social Check DCs


Mardnab Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky woman dresses in collared shirts and wears a proper scarf over her head. Her golden hair is braided into rings. She tend to wears goggles to shield her eyes.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Mardnab was born the youngest of three triplets. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has been saving her money to try and buy her brother's freedom.

Motivation: She wants to get laid.

Ideals: Disciplined. Bonds: Has a crush, Adventurer, Family, Religious. Occupation: Priest

Voice: Complex vocabulary, royal

Attributes [hide]

Mardnab Shadowcloak, Female Gnome Sorcerer 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 20 (+5)12 (+1) 15 (+2)10 (+0)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Alice Charlton, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is silver and curly. She has hazel eyes and a grey hat with a blue feather.

Personality: Her tongue was cut out and she uses sign language. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: The child of a Sage, who enjoyed hunting, Alice was taken on many hunting expeditions. Her family was turned out during the war. She and her family wandered east to less war torn lands. She is searching for what she claims is her rightful reward.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and she's looking for her big break

Flaws: Disease, Antagonistic, PTSD. Bonds: Adventurer, Nature. Occupation: Performer

Voice: Rolls R's

Attributes [hide]

Alice Charlton, Female Human Warlock 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)13 (+1) 13 (+1)14 (+2)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 6000 cp. Golden pearl (80 gp).


Social Check DCs

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