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NPC Generator

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Advanced [show]


Faran Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears bulky red painted plate armor. His golden hair is thinning but still full. His fierce violet eyes like to dwell on things.

Personality: He likes to make people angry or surprised. He is lazy, self-centered, vain, and jealous.

History: Born in the east his family was never financially stable. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Gifted. Flaws: Antagonistic, Selfish. Bonds: Poor, Enemies. Occupation: Healer

Voice: Sighs a lot, exhausted

Attributes [hide]

Faran Stoutman, Male Halfling Commoner 6
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 7 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 7 (-2)11 (+0) 16 (+3)12 (+1)
Skills Nature +3, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 8000 sp. Citrine (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andram Mute, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his scythe. His hair is short and white. He wears large thick round spectacles.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a great chef.

History: Sold as a small child to a necromancer, Andram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted arcane powers by his dying brother.

Motivation: To end his boredom; and to pay off his debts

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Mentor. Occupation: Apothecary

Voice: Aggressive tone

Attributes [hide]

Andram Mute, Male Tiefling Commoner 8
Medium (6'5") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 46 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)13 (+1) 10 (+0)14 (+2)
Skills History +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Huxley, Male Human [Permalink]

Personal [hide]

Description: A 5'8" western man, he wears a well pressed and immaculate suit (or dress). His red hair is heavily combed to the right. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invites people to come help in his community garden.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Joker, Philantrophist. Bonds: Rich, Job, Adventurer. Occupation: Animal Trainer

Voice: Scratchy, weak

Attributes [hide]

Cory Huxley, Male Human Rogue 11
Medium (5'8") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 51 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)14 (+2) 10 (+0)6 (-2)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 10
Languages Common, Draconic, Ignan
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +4

Possessions: 2100 gp. Emerald (1000 gp). Onyx (30 gp). Deep green spinel (80 gp). Golden yellow topaz (1000 gp). Deep green spinel (80 gp). Sard (30 gp).


Social Check DCs


Pennie Underbough, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear white pants and tee shirts. She is bristling with hidden weapons, mostly pickaxes and glaives. Her hair, while still mostly chestnut, has prominent grey streaks. Her amber eyes are slightly larger than normal.

Personality: Pennie is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has comitted a past crime that haunts her to this day

Ideals: Extrovert. Flaws: Shy. Bonds: Criminal record, Slave, Adventurer. Occupation: Miner

Voice: Scratchy, weak

Attributes [hide]

Pennie Underbough, Female Halfling Monk 1
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 16 (+3)11 (+0)
Skills History +4, Intimidation +2
Senses Passive Perception 13
Languages Common, Halfling, Terran, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp. 1 Masterwork Light wooden shield.


Social Check DCs

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