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NPC Generator

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Advanced [show]


Alex Mori, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he usually wears his grey robe and has his pickaxe always slung over his shoulder. He wears his golden hair down. His eyes, though not visible through his cowl, are violet.

Personality: He loves telling others what to do and how they should feel about things. Alex is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born on a small isolated farm. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often; and regain custody of his daughter

Ideals: Opinionated, Entrepeneur, Athletic. Bonds: Family, Nature. Occupation: Locksmith

Voice: Irish accent

Attributes [hide]

Alex Mori, Male Human Adept 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)6 (-2) 12 (+1)13 (+1)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 700 sp. Golden pearl (60 gp).


Social Check DCs


Charles Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears dark leathers with embroidery. His white hair is cut short with large spiked bangs in the front. His fierce amber eyes like to dwell on things.

Personality: Prone to second guessing himself, he comes off as nervous. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A freak accident while working with his Spy mother left him crippled. After a long history of fighting, Charles and his spouse have recently divorced.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Shy, Antagonistic, Disease. Bonds: Poor, Criminal record. Occupation: Animal Trainer

Voice: Spits words with contempt

Attributes [hide]

Charles Barclay, Male Human Commoner 1
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)10 (+0) 14 (+2)11 (+0)
Skills Persuasion +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp. Brass mug with jade inlays (200 gp).


Social Check DCs


Gorbundus Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears rags and sports a simple walking cane. His crest is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a minor phobia of water and hates getting wet.

History: The child of eastern immigrants he idolized his father. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently he has begun working with bootleggers and crooks.

Motivation: His spouse's relatives view him with great suspicion; and he is a bit of a kleptomaniac

Ideals: Disciplined. Flaws: Fearful. Bonds: Poor, Immigrant, Criminal record, Family. Occupation: Animal Trainer

Voice: Gruff and masculine

Attributes [hide]

Gorbundus Grrrmmballhyst, Male Dragonborn Wizard 9
Medium (6'6") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 43 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)14 (+2) 7 (-2)14 (+2)
Skills Persuasion +5, Stealth +5
Senses Passive Perception 8
Languages Common, Auran, Celestial
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344432

Possessions: Just what you see.


Social Check DCs


Elegant On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. She has a moderate pudge and is not very fit. Her fur, while still mostly beige, has prominent grey streaks. Her yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: She is almost excessively polite to everyone, even when angry. She is used to getting what she wants. In part because she is a meticulous planner.

History: The child of a Body Guard, who enjoyed hunting, Elegant was taken on many hunting expeditions. Elegant abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Marry her sister to traveling adventurers; and her relatives are trying to arrange a marriage

Ideals: Professionalism. Flaws: Shy. Bonds: Nature, Adventurer, Family. Occupation: Dyer

Voice: Relaxed voice

Attributes [hide]

Elegant On the Mountaintop, Female Tabaxi Monk 8
Medium (6'1") Tabaxi, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Performance +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: Amber (80 gp). Rich purple corundum (1600 gp). Freshwater pearl (15 gp). Obsidian (15 gp). Rhodochrosite (15 gp). Amber (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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