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NPC Generator

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Advanced [show]


Jheri Argenthrixus, Female Dragonborn [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a black shirt with thin blue vertical stripes and tan pants. She keeps her blue crest in a flapper bob. She has gleaming, smiling red eyes.

Personality: Always inclined to offer people food she seems plenty friendly. She is lazy, self-centered, vain, and jealous.

History: She got into the Jeweler business at a young age. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Jheri took refuge in the old dungeon and found the beat up flail and armor she uses now. She tends to her Jeweler job now, and dutifully fulfills any obligations she has.

Motivation: She feels kind of lost in life; and to be a mayor again

Ideals: Philantrophist. Flaws: Selfish, Depressed. Bonds: Job, Nature. Occupation: Jeweler

Voice: Jamaican accent

Attributes [hide]

Jheri Argenthrixus, Female Dragonborn Wizard 9
Medium (6'2") Dragonborn, Lawful Good (CR 9)
Armor Class 7
Hit Points 11 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 9 (-1)14 (+2) 8 (-1)15 (+2)
Skills Acrobatics +0, Stealth +0
Senses Passive Perception 9
Languages Common, Ignan, Aquan
Attacks Melee +3 / 3d4+0, Ranged +0 / 3d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344432

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Kyle Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in grey turtlenecks beneath a red coat with yellow slacks. His red hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. Since then, he has sought to make the best of life.

Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark

Ideals: Fighting, Optimist. Flaws: Insomniac. Bonds: Adventurer, Rich. Occupation: Mayor

Voice: Sore throat, cough

Attributes [hide]

Kyle Marlee, Male Human Fighter 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)16 (+3) 7 (-2)11 (+0)
Skills Animal Handling +0, Intimidation +2
Senses Passive Perception 8
Languages Common, Celestial, Sylvan, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 pp.


Social Check DCs


Thamior Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears a custom-built plate barding that's adorned with blue lining and desert motifs. His blonde hair is still thick. His eyes, though not visible through his cowl, are amber.

Personality: He likes to make people angry or surprised. He is harsh and unforgiving.

History: Gifted from a young age, Thamior studied abroad. He was an apprentice working in his father's forge. He has worked as a Knight like his father before him.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Job. Occupation: Knight

Voice: Speaks like tongue is numb

Attributes [hide]

Thamior Caerdonel, Male Elf Paladin 4
Medium (5'3") Elf, True Neutral (CR 4)
Armor Class 14
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 7 (-2)4 (-3) 15 (+2)13 (+1)
Skills Intimidation +3, Investigation -1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Roywyn Murnig, Female Gnome [Permalink]

Personal [hide]

Description: She tends to wear a tan poncho over her likewise colored trousers and shirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'4" when asserting herself. Her golden hair is cut short. Her gray eyes dart from person to person.

Personality: She snorts whenever she laughs or is feeling confident. She always tries to repair and not replace. It was this mentality that drove her into the Soapmaker business.

History: Her mother raised her in a mountain cabin. Roywyn was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Roywyn decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She has decided she is irredeemable.

Ideals: Persistence. Bonds: Nature, Criminal record. Occupation: Soapmaker

Voice: Old Prospector

Attributes [hide]

Roywyn Murnig, Female Gnome Ranger 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)14 (+2) 9 (-1)17 (+3)
Skills Investigation +4, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Solid gold idol (400 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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