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NPC Generator

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Ability Scores
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Advanced [show]


Azza Hope, Female Tiefling [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears a feathered hat to cover her moderate length red hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Azza was raised in a hard working conservative environment. Her father took her hunting and taught her how to get in the mind of other creatures. She inherited the family business which she has now maintained for 10 years.

Motivation: Wants to work out more often; and meet up once more with her childhood friend

Ideals: Athletic. Flaws: Terse. Bonds: Adventurer, Job, Nature. Occupation: Apothecary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Azza Hope, Female Tiefling Rogue 8
Medium (5'5") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 45 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)8 (-1) 11 (+0)18 (+4)
Skills Investigation +2, Persuasion +7
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Willow Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is dressed in earthy colors with a red and brown handkerchief worn on her right side. Her white hair is knotted and matted. Her eyes are likewise violet.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is frequently practicing swordplay.

History: Willow lived on a farm with her father, near the main road leading to a nearby town. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She wants nothing more than to rejoin the army; and wants to raise her children well

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Poor, Military, Family. Occupation: Scribe

Voice: Rolls R's

Attributes [hide]

Willow Tallfellow, Female Halfling Warrior 6
Small (2'9") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 52 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)17 (+3) 9 (-1)14 (+2)
Skills Intimidation +5, Investigation +6
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Aquan, Ignan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Caramip Folkor, Female Gnome [Permalink]

Personal [hide]

Description: This tall, slender woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She sports white long hair. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She got into the Navigator business at a young age. Caramip abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has achieved small success as a Navigator.

Motivation: She would like to get married and retire; and expand her business

Ideals: Optimist. Bonds: Poor, Job, Adventurer, Has a crush. Occupation: Navigator

Voice: Gruff and masculine

Attributes [hide]

Caramip Folkor, Female Gnome Paladin 11
Small (3'0") Gnome, Chaotic Good (CR 11)
Armor Class 13
Hit Points 98 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)13 (+1) 8 (-1)13 (+1)
Skills Medicine +3, Performance +5
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1200 gp. Alexandrite (200 gp). Sardonyx (80 gp). Aquamarine (200 gp).


Social Check DCs


Gurdis Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: She wears grey trousers with tan and violet striped suspenders. She wears various colorful collared shirts, and she perpetually has her shield ready. Her golden hair has been sun bleached extensively. Her amber eyes dart from person to person to random spaces in the air.

Personality: A deeply religious woman she believes everything happens for a reason. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: When she was but 6 years old her parents immigrated from the north. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She left for the north, certain she would find work there.

Motivation: She is wracked by social anxiety; and her religion dominates her actions

Ideals: Fighting, Optimist. Flaws: Fearful. Bonds: Religious, Immigrant. Occupation: Laborer

Voice: Scottish accent

Attributes [hide]

Gurdis Loderr, Female Dwarf Fighter 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 26 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)11 (+0) 10 (+0)10 (+0)
Skills Medicine +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 140 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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