Ozyman Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a long, white cloak. He is physically well-built. He has a very tight haircut. He has a tattooed face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a font of random trivia from the lore and stories he has discovered
History: Born to a poor family in the city he treasured whatever gifts he got. He was taken from his home at a very young age. He was granted martial powers by his dying brother.
Motivation: To protect his home; and to clean up the streets
Ideals: Optimist, Logical, Gifted. Bonds: Poor, Slave, Guardian. Occupation: Cartwright
Voice: Squeaky
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp. Lapis lazuli (12 gp).
Morana Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman wears an old set of leather armor, nicked and torn by the ravages of time and battle and is in decent physical shape. Her chestnut hair is braided into rings. She has a dull look in her brown eyes.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: The child of northern immigrants she idolized her father. She helped her father out around the business and became quite the natural. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she'd like to take her coworkers down a peg
Bonds: Job, Immigrant, Adventurer, Criminal record. Occupation: Navigator
Voice: Jamaican accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 320 gp. 1 Masterwork Common Ranged Weapon.
Rael Harris, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man wears dull violet sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. His clothes are grease stained in places. His hair is chestnut and very short. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A skeptical and narcissistic man, Rael's first love is himself. His second love is also himself. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a Armorer, his father struggled to pay the bills. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the south, certain he would find work there.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Impeccable. Flaws: Addict, Fearful. Bonds: Poor, Immigrant. Occupation: Map Maker
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 11 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 6 (-2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 3100 gp. Deep blue spinel (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rosamund Tenley, Female Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she is well dressed, constantly wearing a brown suit, green shirt, and black tie. She keeps her auburn hair in a flapper bob. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born blind and as such lacked many opportunities for work. She made a point of taking high paying jobs and getting most of it up front. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by unlife.
Motivation: To settle down with her crush; and wants her loneliness to end
Ideals: Impeccable. Flaws: Insane, Disease. Bonds: Has a crush, Adventurer. Occupation: Courier
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 23 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 6 (-2) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 5000 cp. Red-brown spinel (90 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


