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NPC Generator

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Advanced [show]


Tûmûg Ainsley, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is smooth and relatively long. His eyes, though not visible through his cowl, are gray.

Personality: He has a massive crush on the younger sibling of the Sailor who has hired him part-time. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a Merchant, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption.

Flaws: Shy. Bonds: Has a crush, Poor, Criminal record. Occupation: Sailor

Voice: Soft and melodious

Attributes [hide]

Tûmûg Ainsley, Male Half-Orc Warlock 1
Medium (6'1") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)8 (-1) 13 (+1)10 (+0) 12 (+1)10 (+0)
Skills Athletics +7, Investigation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d4+5, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 140 gp. 1 Holy water.


Social Check DCs


Arjhan Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his kukri. His crest is gold and very short. His red eyes have a joyful gleam in them most of the time.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arjhan fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Athletic, Joker, Fighting. Flaws: Fearful. Occupation: Interpreter

Voice: Scratchy, weak

Attributes [hide]

Arjhan Hshhsstoroth, Male Dragonborn Ranger 9
Medium (6'4") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 11 (+0)15 (+2)
Skills Arcana +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 900 gp. A necklace of small pink pearls (4000 gp). Gold music box (3000 gp).


Social Check DCs


Bertram Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He wears red trousers with black and red striped suspenders. He wears various colorful collared shirts, and carries sais. His golden hair is kept up in a ponytail inside a feathered hat. His eyes are gray and he is always smoking a pipe.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Further he is a bit of a stoner and is frequently out of it.

History: From birth he was tutored by a cruel and relentless mentor. His martial abilities were realized during a raid on his village. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life

Ideals: Fighting, Gifted. Flaws: Depressed, Addict. Bonds: Mentor. Occupation: Fletcher

Voice: Scottish accent

Attributes [hide]

Bertram Brightmoon, Male Halfling Warrior 2
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 18 (+4)14 (+2) 16 (+3)15 (+2)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Druidic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 9000 cp. 1 Masterwork Common Melee.


Social Check DCs


Faral Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing a long, blue, dusty cloak. She has wavy silver hair. She tend to wears goggles to shield her eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Faral lived on a farm with her mother, near the main road leading to a nearby town. One day when Faral was young, her mother was sewing while trying to overcome the flu, when suddenly her mother dropped to the ground dead. Her mother had died from a severe disease that was unknown to the village doctor. Faral was heart-stricken from the event, and her father started working long hours to provde for them. She struck the Servant job and began her own company from there.

Motivation: Her religion dominates her actions; and to reunite with her absent mother

Flaws: PTSD. Bonds: Family, Job, Religious. Occupation: Servant

Voice: Stutters

Attributes [hide]

Faral Arnuanna, Female Elf Sorcerer 12
Medium (4'8") Elf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 30 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)10 (+0) 13 (+1)13 (+1)
Skills Arcana +4, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 1000 gp. An abacus with copper, silver and gold markers (40 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Large well-done wool tapestry (300 gp). A roughly beaten golden orb (40 gp).


Social Check DCs

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