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NPC Generator

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Lvl.
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Advanced [show]


Roywyn Munggen, Female Gnome [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across her face, she wears clothing that is held on in multiple layers but all of it is in poor condition. With wild silver hair. Her otherwise smooth face is marked with small tiny scars.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She got into the Dyer business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dyer. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is unsatisfied with her job.

Ideals: Impeccable. Bonds: Poor, Slave, Job, Nature. Occupation: Dyer

Voice: Gruff and masculine

Attributes [hide]

Roywyn Munggen, Female Gnome Expert 14
Small (3'5") Gnome, Lawful Evil (CR 14)
Armor Class 12
Hit Points 33 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)15 (+2) 10 (+0)12 (+1)
Skills History +7, Investigation +7
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Infernal
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 6000 gp. Silver pearl (110 gp). Deep blue spinel (1200 gp). Moonstone (80 gp). Blue star sapphire (400 gp). Star rose quartz (80 gp). Aquamarine (1200 gp). Moonstone (80 gp). Black pearl (1200 gp). Coral (110 gp). Red-brown spinel (110 gp). White pearl (110 gp). Alexandrite (1200 gp). Freshwater pearl (9 gp).


Social Check DCs


Mary Shelby, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears a Stetson hat to hide her balding. Her gray eyes dart from person to person to random spaces in the air.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She comes from a rich eastern family. In her 13th year, her parents were killed by a brigands raid, leaving Mary alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by brigands. Mary was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.

Motivation: She is greedy; and her name or reputation has been wronged in the past by brigands, and she desires to right it

Ideals: Justice. Flaws: Antagonistic. Bonds: Mentor, Rich, Enemies. Occupation: Carpenter

Voice: Stutters

Attributes [hide]

Mary Shelby, Female Human Cleric 1
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 5 (-3)8 (-1) 13 (+1)10 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 110 gp. Obsidian (15 gp). 1 Masterwork Common Melee.


Social Check DCs


Adelaide Rutland, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears loose pants and a collared shirt complete with sweater beneath her coat. She has shaved her head bald. Her amber eyes have a joyful gleam in them most of the time.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Further she is a bit of a stoner and is frequently out of it.

History: She was born in the north. Adelaide was born on a far northern island where she grew up under the tutelage of her father, an expert Dyer. She inherited the family business which she has now maintained for 8 years.

Motivation: Doesn't want to be a Dyer and was forced into it by her family; and wants to open a new tavern

Flaws: Selfish, Addict. Bonds: Immigrant, Job, Family. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Adelaide Rutland, Female Human Aristocrat 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)14 (+2) 8 (-1)6 (-2)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 500 sp.


Social Check DCs


Vondal Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: 4'4" and muscular, this western man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is lengthy and is close to two feet long. His blue unseeing eyes seem to look past you.

Personality: Vondal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy and tries to find solutions quickly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Extrovert. Flaws: Disease, Lazy. Bonds: Rich. Occupation: Masseuse

Voice: Shortens vowels

Attributes [hide]

Vondal Battlehammer, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)10 (+0) 12 (+1)10 (+0)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1700 sp.


Social Check DCs

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