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NPC Generator

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Dain Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a grey costume with the symbols of the four houses of cards on his torso. He has done his best to style his golden hair to look like a famous performer. His eyes, though not visible through his cowl, are blue.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has built up a small fortune and can afford his own way.

Motivation: To pay off his debts; and he has money and likes to spend it

Ideals: Gifted. Flaws: Insane. Bonds: Nature, Rich, Debt. Occupation: Mason

Voice: Speaks with lips pursed

Attributes [hide]

Dain Trueanvil, Male Dwarf Adept 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)8 (-1) 14 (+2)5 (-3)
Skills Arcana +1, Athletics +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 9000 cp.


Social Check DCs


River Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'0" southern man, he wears baggy pastel pantaloons and a black scarf. His fur is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with his god.

History: River lived on a farm with his father, near the main road leading to a nearby town. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has since lost track of the people in his past.

Motivation: He'd like to take his coworkers down a peg; and wants to work out more often

Ideals: Gifted, Athletic. Bonds: Job, Religious, Family. Occupation: Shoemaker

Voice: Smoker's lung

Attributes [hide]

River Candle, Male Tabaxi Cleric 6
Medium (6'0") Tabaxi, Chaotic Good (CR 6)
Armor Class 13
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)13 (+1) 10 (+0)19 (+4)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: Coral (80 gp).


Social Check DCs


Huru Kitchur, Female Half-Orc [Permalink]

Personal [hide]

Description: She stands about 6'5" and wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her left leg appears badly burned and disfigured. She has slicked back blonde hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She likes to make people angry or surprised. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was born to loving parents in a slum to the west. Through the years after Huru was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Huru's father didn't care for her much, and the feeling was mutual. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Huru fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She's repulsed by the PC; and to prove her worth to the world

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Poor. Occupation: Butcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Huru Kitchur, Female Half-Orc Expert 7
Medium (6'5") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 59 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 18 (+4)9 (-1) 12 (+1)9 (-1)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4

Possessions: 7000 sp. Jasper (60 gp). Deep blue spinel (400 gp). Sardonyx (60 gp).


Social Check DCs


Hadarai Sibilans, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many red ritualistic tattoos. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His blonde hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A deep hatred of dire rats; and he is greedy

Flaws: Insomniac, Shy. Bonds: Rich, Religious, Enemies. Occupation: Mortician

Voice: Jamaican accent

Attributes [hide]

Hadarai Sibilans, Male Half-Elf Commoner 9
Medium (5'2") Half-Elf, Neutral Good (CR 9)
Armor Class 9
Hit Points 47 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)15 (+2) 15 (+2)7 (-2)
Skills Nature +5, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Goblin, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0

Possessions: 10000 sp. An abacus with copper, silver and gold markers (60 gp). Old masterpiece painting (1400 gp).


Social Check DCs

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