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Seven In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a grey coat with brown slacks. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a card on it. He keeps his long lavender fur kept up in a rat tail. He has a dull look in his blue eyes.

Personality: Aggressive, abrasive, and angry, Seven embodies much of what other species detest in the Tabaxis. The war was a terrible time for him, and Seven does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When Seven reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it.

Flaws: Antagonistic, Depressed, Disease. Bonds: Military, Rich. Occupation: Apothecary

Voice: Pirate accent

Attributes [hide]

Seven In Woods, Male Tabaxi Adept 10
Medium (6'2") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 41 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Persuasion +6, Survival +5
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133321

Possessions: 6000 sp. Black pearl (1000 gp). Eye agate (10 gp). Malachite (10 gp). Obsidian (10 gp). Alexandrite (1000 gp).


Social Check DCs


Portia Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears loose pants and a collared shirt complete with sweater beneath her coat. She has a penchant for wearing a ring with an oversized emerald on her right hand. With wild red hair. She has a tattooed face.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her first spouse was a Architect, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has been saving her money to try and buy her sister's freedom.

Motivation: Marry her sister to traveling adventurers; and an old rival family wants her found

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Guardian, Family. Occupation: Sailor

Voice: Speaks with squeezed throat

Attributes [hide]

Portia Wildheart, Female Halfling Cleric 16
Small (2'9") Halfling, Neutral Good (CR 16)
Armor Class 11
Hit Points 110 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)11 (+0) 6 (-2)16 (+3)
Skills Acrobatics +5
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 pp. Rock crystal (60 gp). Alexandrite (500 gp). Rock crystal (60 gp). Eye agate (5 gp). Tiger eye turquoise (5 gp).


Social Check DCs


Trym Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears light armors faded through time and improper care. His silver hair is greying along the sides and has receded to reveal a widow's peak. This brown eyed northerner is not easily forgotten.

Personality: He is calm most of the time but flees social interaction. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He comes from a rich northern family. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and money/treasure

Ideals: Joker. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Herbalist

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trym Xistsrith, Male Half-Elf Warlock 5
Medium (5'0") Half-Elf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)15 (+2) 17 (+3)11 (+0)
Skills Investigation +5, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 40000 cp.


Social Check DCs


Adrik Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a grey costume with the symbols of the four houses of cards on his torso. With bright auburn hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Gifted from a young age, Adrik studied abroad. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He is searching for what he claims is his rightful reward.

Motivation: To unite with his sister.

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Family, Adventurer. Occupation: Sage

Voice: Dutch accent

Attributes [hide]

Adrik Trueanvil, Male Dwarf Wizard 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)12 (+1) 11 (+0)11 (+0)
Skills Arcana +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 300 gp.


Social Check DCs

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