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NPC Generator

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Advanced [show]


Surina Orexijandilin, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. Her long green crest is drawn into a two foot long braid. Her red unseeing eyes seem to look past you.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A true patriot, Surina would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Surina was born the youngest of three triplets. She made a point of taking high paying jobs and getting most of it up front. Due to her spouse's obsession with being a Guard they were divorced and she won custody of their daughter. She worked as a Brewer, and she later adopted a second daughter.

Motivation: Doesn't want to be a Brewer and was forced into it by her family; and obtaining odd cultural human artifacts is her passion

Flaws: Disease, Antagonistic. Bonds: Military, Family, Adventurer. Occupation: Brewer

Voice: Sensual and smooth

Attributes [hide]

Surina Orexijandilin, Female Dragonborn Commoner 1
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)14 (+2) 14 (+2)16 (+3)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 130 gp.


Social Check DCs


Saphara Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: A 6'2" western woman, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her gold crest is lengthy. Her red unseeing eyes seem to look past you.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Saphara took refuge in the old dungeon and found the beat up longbow and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she feels that her past leaves her morally obligated to help

Ideals: Disciplined. Flaws: Disease, Antagonistic. Bonds: Poor, Nature. Occupation: Weaver

Voice: Farmer accent

Attributes [hide]

Saphara Shestendeliath, Female Dragonborn Warlock 3
Medium (6'2") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)10 (+0) 14 (+2)13 (+1)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Just what you see.


Social Check DCs


Dynamic Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears clothing that is held on in multiple layers but all of it is in poor condition. She wears her lavender fur up. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is witty, but her monotone delivery comes off as unnerving She can't help but pocket interesting objects she comes across

History: She was raised in a desert tribe. Her homeland was ravaged by war and she spent much of her life rebuilding it. Recently she has begun working with bootleggers and crooks.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Joker. Flaws: PTSD. Bonds: Poor, Criminal record, Nature. Occupation: Carpenter

Voice: Ums and uhs a lot

Attributes [hide]

Dynamic Of Winter, Female Tabaxi Sorcerer 2
Medium (4'7") Tabaxi, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 16 (+3)12 (+1) 15 (+2)12 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: Rhodochrosite (11 gp).


Social Check DCs


Hûmgrat Yardley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears tight fighting clothing, which leaves very little to the imagination. Beneath his clothing is a huge mess of scar tissue. He wears his auburn hair up. His eyes are a pleasant brown.

Personality: Overbrimming with self-confidence, Hûmgrat isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He is a great chef.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Half-Orcs in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable, Gifted. Bonds: Slave, Immigrant. Occupation: Ruler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hûmgrat Yardley, Male Half-Orc Paladin 4
Medium (5'3") Half-Orc, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 14 (+2)8 (-1) 10 (+0)10 (+0)
Skills Perception +2, Performance +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 1d10+5, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 500 gp.


Social Check DCs

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