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NPC Generator

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Advanced [show]


Ahrim Trust, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black top hat and black clothes. His white hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Ahrim hails from a village terrorized by goblins. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic, Insane. Bonds: Adventurer, Enemies, Rich. Occupation: Tanner

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ahrim Trust, Male Tiefling Bard 5
Medium (6'5") Tiefling, True Neutral (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 5000 sp. Freshwater pearl (12 gp). Blue sapphire (400 gp). Jasper (40 gp). Jade (70 gp).


Social Check DCs


Dalgal Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is wearing the road beaten gear of a warrior. His whole body is exceptionally muscular. His brown hair is smooth and relatively long. His eyes are gray.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a white middle class family as the only child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dalgal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Passionate. Flaws: Addict, Mundane. Bonds: Immigrant, Criminal record. Occupation: Sage

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dalgal Loderr, Male Dwarf Adept 4
Medium (4'5") Dwarf, True Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)12 (+1) 10 (+0)11 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Minor magic item.


Social Check DCs


Nelkin Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears white leather gloves, a white jacket, and tight pants. He has a small bristly mustache and wavy white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He acts crazy and hedonistic. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of a Courier, who enjoyed hunting, Nelkin was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted from career to career and currently works as a Gardener.

Motivation: He has a crush on the local Courier; and sabotage a competitor

Ideals: Joker. Flaws: Hedonist. Bonds: Nature, Job, Has a crush. Occupation: Gardener

Voice: Spits and sputters

Attributes [hide]

Nelkin Fastfoot, Male Halfling Commoner 10
Small (3'1") Halfling, Chaotic Good (CR 10)
Armor Class 12
Hit Points 59 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 17 (+3)14 (+2) 12 (+1)15 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Auran
Attacks Melee +1 / 3d6-3, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Zagga Beckwith, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze. Her hair is long and white with streaks of blonde, and is pulled back with small black clips. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Calm and collected, she is a well trained Bowyer. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She got into the Bowyer business at a young age. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Zagga grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zagga. She ran away from her former home and has been making her living as a Bowyer for the past few years.

Motivation: She is not mentally stable, and does not behave rationally; and wants to open a new tavern

Flaws: Insane. Bonds: Rich, Job, Adventurer, Criminal record. Occupation: Bowyer

Voice: Jamaican accent

Attributes [hide]

Zagga Beckwith, Female Half-Orc Expert 7
Medium (4'7") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)9 (-1) 7 (-2)10 (+0)
Skills Sleight of Hand +6, Survival +1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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